Pfauenauge90
|
4b72a07e22
|
sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a0dae82a2b
|
Added correctly allocated labours, fishing
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge90
|
5daa7d7b02
|
insert correct model, change offset accordingly
|
2020-04-16 15:04:02 +02:00 |
|
Pfauenauge90
|
7a3ad54628
|
asset cleanup
|
2020-03-27 15:27:42 +01:00 |
|
Monty Marz
|
2180040f70
|
Orc hairstyles, several tiny UI fixes, fixed beard warnings
|
2020-02-20 10:32:03 +00:00 |
|
Monty Marz
|
b583f60326
|
35 new ground sprites, UI fixes
|
2020-01-25 11:14:02 +00:00 |
|
Joshua Yanovski
|
d54f22c9fa
|
Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
|
2020-01-23 18:18:15 +01:00 |
|
Pfauenauge90
|
33b0063e2c
|
birch models
|
2020-01-23 18:18:10 +01:00 |
|
Pfauenauge90
|
5fc34081bd
|
birches and "Acalok" Trees
|
2020-01-23 18:18:10 +01:00 |
|
Pfauenauge90
|
38d44cc87f
|
fixed the trees being cut off
|
2020-01-06 15:07:08 +01:00 |
|
Monty Marz
|
8aff5faa83
|
assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
|
2019-12-30 12:16:35 +00:00 |
|
Monty Marz
|
fdfab6a807
|
refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
|
2019-10-17 20:59:36 +00:00 |
|
KyoZM
|
1998ed2fdd
|
load structures from ron files / transfer static structure lists to ron files
|
2019-10-10 20:53:13 -03:00 |
|
Monty Marz
|
d82ec6715a
|
Item icons, chests and more
|
2019-10-09 19:28:05 +00:00 |
|
Joshua Barretto
|
a9d7cfac0b
|
Added wells
|
2019-09-26 00:15:07 +01:00 |
|
Joshua Barretto
|
1e9eb3089e
|
Worldgen colour tweaks, better buildings, better warping
|
2019-09-26 00:15:07 +01:00 |
|
Monty Marz
|
f53904b534
|
More sprites, ui fixes, lianas
|
2019-09-01 19:04:03 +00:00 |
|
Joshua Barretto
|
c433ef36d7
|
Sloped wall tops
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
e3c4e34edb
|
Added city walls
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
144703da1c
|
Added wall module assets
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
5a677b9c1e
|
Added modular building generation
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
4de7a064a1
|
Added module parts, made cell size smaller
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
fe2ad92201
|
Initial implementation of towns
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Yanovski
|
38443c173c
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
|
2019-08-22 17:47:10 +02:00 |
|
Joshua Yanovski
|
aa4464d8f4
|
Adding more jungle trees.
|
2019-08-22 01:33:47 +02:00 |
|
Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Joshua Yanovski
|
d8c864cf3a
|
Making jungles work.
|
2019-08-19 01:52:26 +02:00 |
|
Vechro
|
71710fb091
|
Dungeon fixes
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
6cf5b99857
|
Add water-based dungeons
|
2019-08-18 10:33:18 +01:00 |
|
Monty Marz
|
aac53f9311
|
Part 1 of implementing the social window
|
2019-08-07 13:14:26 +00:00 |
|
Vechro
|
595f9ac3d2
|
Add a new dungeon, fixes for existing ones
|
2019-08-06 12:51:14 +03:00 |
|
Monty Marz
|
8c1d244bf8
|
New Female Danari and Elf models, Airblocks for tower ruins and witch house
|
2019-08-04 11:23:01 +00:00 |
|
Joshua Barretto
|
7c6479a1fa
|
More dungeons
|
2019-08-04 10:09:51 +01:00 |
|
Joshua Barretto
|
8b9a92b30e
|
Added dungeons
|
2019-08-03 22:15:23 +01:00 |
|
Joshua Barretto
|
e7dd151833
|
Added fruit trees
|
2019-07-09 17:08:43 +01:00 |
|
Joshua Barretto
|
879789ecc4
|
Fixed acacia colours
|
2019-07-08 20:28:48 +01:00 |
|
Joshua Barretto
|
6b415c1b87
|
Added large ribcages in deserts
|
2019-07-08 17:57:41 +01:00 |
|
Joshua Barretto
|
14ba09f96b
|
Added acacia trees, desert bones, fixed minor worldgen issues
|
2019-07-08 17:41:20 +01:00 |
|
Joshua Barretto
|
c2a11ed6b2
|
Improved worldgen performance with more precise z bound checks
|
2019-07-08 15:51:38 +01:00 |
|
Joshua Barretto
|
44b5473a82
|
Added rare structures, totally refactored structure spawning
|
2019-07-08 00:50:36 +01:00 |
|
Pfauenauge90
|
a56747b555
|
acacia trees
|
2019-07-07 16:19:20 +02:00 |
|
Joshua Barretto
|
0734529ef6
|
Made postprocessing brighter
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
b94c0ace8c
|
Removed RefCell from column cache
|
2019-06-26 19:14:12 +01:00 |
|
Pfauenauge90
|
d75160e2f8
|
oak size changes
|
2019-06-26 19:14:12 +01:00 |
|
Pfauenauge90
|
b5d529f824
|
changes restore
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
b987bda9ce
|
Stronger shadows, fewer cliffs in oceans
|
2019-06-26 19:14:12 +01:00 |
|
Monty Marz
|
9f5fe0231f
|
palette changes
|
2019-06-13 11:59:05 +01:00 |
|
Pfauenauge90
|
e7649e1db4
|
small fixes
|
2019-06-13 11:59:05 +01:00 |
|
Pfauenauge90
|
43ca660e63
|
tree stumps, shorter pines
|
2019-06-13 11:59:05 +01:00 |
|
Monty Marz
|
bac7bad9f7
|
Tree fixes
|
2019-06-13 11:59:05 +01:00 |
|
Joshua Barretto
|
e618e97b1f
|
Improved cave noise
|
2019-06-03 22:50:47 +01:00 |
|
Pfauenauge90
|
455b99ed37
|
human house assets
|
2019-06-03 22:50:47 +01:00 |
|
Pfauenauge90
|
ce6a9ac32d
|
Roots added
fmt
asset fix
|
2019-06-03 22:50:27 +01:00 |
|
Pfauenauge90
|
53ffc50242
|
Even more assets with offsets
|
2019-05-31 18:05:56 +02:00 |
|
Pfauenauge90
|
47e4c297d8
|
more assets, offsets for temperate trees
|
2019-05-31 18:05:55 +02:00 |
|
Pfauenauge90
|
04ec381715
|
Asset path change
|
2019-05-31 18:05:55 +02:00 |
|
Joshua Barretto
|
c919f6fc83
|
Better tree spawning, more trees
Former-commit-id: abf4ff8a2eb005c2cd1832f5a3ae7182c4fc31f6
|
2019-05-25 06:38:40 +01:00 |
|
Joshua Barretto
|
c8ba5d9f89
|
Basic pine tree spawning
Former-commit-id: e58374724f6c9cb4a54ae96abd3420b02207fd30
|
2019-05-25 05:51:45 +01:00 |
|