Commit Graph

1799 Commits

Author SHA1 Message Date
Sam
5c7705f874 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
662a08defc Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
72604e8a4e Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
0e84ba18c2 Moved skill max level and skill prerequisites into ron files. 2021-01-19 08:06:59 -05:00
Sam
5a23f063a0 Ron file now used for skills belonging to each skill group. 2021-01-19 08:06:58 -05:00
Sam
fa073bceff Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level. 2021-01-19 08:06:57 -05:00
Sam
5d474974b9 Skills can now have prerequisite skills. Skills can now cost different amounts of skill points. 2021-01-19 08:06:57 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Sam
63eb71ed5b Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools. 2021-01-18 17:54:03 -05:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
Ben Wallis
d7cbf479e3 Fixed a bug which prevented picking up stackable items with a full inventory 2021-01-08 23:34:35 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
ubruntu
ae366e03c5 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Benoît du Garreau
8ced0a3810 Fix i18n::list_localizations 2021-01-03 17:48:23 +01:00
unknown
3c1e1c6733 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Frinksy
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
3466d638fe Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Benoît du Garreau
1ace001fde Fix debug items 2020-12-18 18:11:48 +01:00
Benoît du Garreau
989683d2d3 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
1c4e334cd4 Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
2020-12-17 12:06:32 +01:00
Benoît du Garreau
ce9d706ed4 Fix clippy lints 2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel
24a840bc6b Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)

See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00
Justin Shipsey
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
Marcel Märtens
107fd432f5 update further crates 2020-12-16 08:56:21 +01:00
Marcel Märtens
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
Owen McCormick
ea28f93dc0 Fixed slow motion effect after lag 2020-12-14 16:05:42 -08:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Joshua Barretto
027842f832 Resolved plugin dependency cycle, allowing more interesting plugin API 2020-12-13 17:15:33 +00:00
Joshua Barretto
8e937a50ca Better plugin API 2020-12-13 17:15:33 +00:00
ccgauche
b18eda37b5 Added parallelism to event execution using rayon 2020-12-13 17:15:33 +00:00
ccgauche
cae81e625e Added plugin command support 2020-12-13 17:15:33 +00:00
Joshua Barretto
780f54ac90 Reorganised plugin crates 2020-12-13 17:15:32 +00:00
ccgauche
05aee7df18 Removed unsafe unsage in favour of unwrap_or and get 2020-12-13 17:15:03 +00:00
ccgauche
c95f57cafd Fixed comments
- Would be better to remove the iterator and just collect with a loop to avoid extra allocations
 - tructure
 - A HashSet is probably better
 - Usefull -> Useful
 - I'd have thought plugin-api-derive is a better name
2020-12-13 17:14:39 +00:00
ccgauche
ee7fb990c3 Added plugin system
Added a plugin system based on wasmer-runtime
 - Support Action (Print handled)
 - Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
Joshua Barretto
12b29ea174 Began work on plugin API and plugin loading 2020-12-13 17:13:57 +00:00
Marcel Märtens
eba3532386 move tools and chat-cli in src/bin and examples 2020-12-12 02:12:00 +01:00
Pfauenauge90
6d1bae67d0 adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00