Joshua Barretto
|
8da46b48ac
|
Added frustum culling for chunks
|
2019-06-06 10:04:37 +01:00 |
|
Joshua Barretto
|
66cd8de0e1
|
Only draw chunks outside of fog boundary, reduce fog strength
|
2019-06-06 08:13:58 +01:00 |
|
Joshua Barretto
|
9a8552d5fb
|
Added rocks
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
92f2d36b0c
|
Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
fc25dc8c7f
|
fmt
Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
|
2019-05-21 23:31:38 +01:00 |
|
Joshua Barretto
|
5b2da36fd0
|
Added mega worldgen
Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
|
2019-05-21 22:51:41 +01:00 |
|
Cody
|
6b09fd7c53
|
Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
|
2019-05-17 18:32:07 -04:00 |
|
Joshua Barretto
|
7174830279
|
fmt
Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
|
2019-05-17 18:54:56 +01:00 |
|
Joshua Barretto
|
91184356e7
|
Added chonks
Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
|
2019-05-17 18:44:30 +01:00 |
|
Joshua Barretto
|
8af606e348
|
Fixed singleplayer logout crash due to orphaned mesh worker
Former-commit-id: 2b8c5aa0c906223ac043db8137ad95a0e29407c5
|
2019-05-15 13:26:14 +01:00 |
|
Joshua Barretto
|
67241fec31
|
Massively increased efficiency of terrain meshing, chunks generate from centre
Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
|
2019-05-13 13:08:17 +01:00 |
|
sxv20_
|
592477752e
|
move sample() to returning VolMap, incomplete VolMap meshing code
Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
|
2019-05-13 11:03:47 +01:00 |
|
sxv20_
|
a5db1fd0a6
|
fix TODO (unnecessary mpsc clone)
Former-commit-id: 6f6319fa6bf86ee4eec4778c6795f71beab21e89
|
2019-05-13 11:03:47 +01:00 |
|
sxv20_
|
c2a806910b
|
fix chunks not getting rendered once unloaded and reloaded, remove weightings
Former-commit-id: d98d1e9bb767d80173c531e8914163c1cc23d7fc
|
2019-05-13 11:03:47 +01:00 |
|
sxv20_
|
38da6af3c6
|
change remeshing queue from LinkedList to HashMap, add remesh weightings
Former-commit-id: 28f0826501539848ca97721aff5057ccb4599736
|
2019-05-13 11:03:47 +01:00 |
|
Forest Anderson
|
993388e56a
|
Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
|
2019-04-29 20:37:19 +00:00 |
|
Joshua Barretto
|
f136a63f69
|
Adjusted terrain loading and meshing performance
Former-commit-id: b55800b559289bf925d56096f29c0cfbc22439d2
|
2019-04-25 17:52:11 +01:00 |
|
Joshua Barretto
|
f210de09df
|
Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
|
2019-04-25 17:52:11 +01:00 |
|
Joshua Barretto
|
61afb98869
|
Foobar
Former-commit-id: adac9eea1bd685a8eee275e5a05a74c287762e22
|
2019-04-25 17:52:11 +01:00 |
|
Joshua Barretto
|
f9f434a1c2
|
Started work on worldgen
Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
|
2019-04-25 17:52:11 +01:00 |
|
Joshua Barretto
|
8a37662cf0
|
Cleaned up codebase, added cursor grab toggle
|
2019-01-23 22:21:47 +00:00 |
|
Joshua Barretto
|
248577bdef
|
Added test terrain loading and meshing
|
2019-01-23 20:01:58 +00:00 |
|
Joshua Barretto
|
41b6672743
|
Added Terrain type to scene
|
2019-01-15 15:13:11 +00:00 |
|