Commit Graph

1425 Commits

Author SHA1 Message Date
Louis Pearson
5cbdf1850c Fix travellers stuck in town
There was an off by one error in the code that negates the progress
along paths that are reversed.
2021-04-08 05:10:04 -06:00
Louis Pearson
126b7efa92 Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
29a3fda7ef Refine airship pathing 2021-04-08 04:19:02 -06:00
Louis Pearson
be67ba1e63 Add CustomPath to Travel enum
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
2021-04-08 04:19:02 -06:00
Louis Pearson
7f9ec9e19b Convert rtsim pathfinding logic to a FSM 2021-04-08 04:19:02 -06:00
Louis Pearson
99c6e57c1f Resolve comments 2021-04-08 04:19:02 -06:00
Louis Pearson
3c7898fe8e Expect instead of unwrap 2021-04-08 04:19:02 -06:00
Louis Pearson
58274db3e3 Make rtsim entities ensure sanity of track 2021-04-08 04:19:02 -06:00
Louis Pearson
c281fb32cc First pass at rtsim following paths 2021-04-08 04:19:02 -06:00
Vincent Foulon
5e23c164e6 Add missing translations + Add "enemy_killed" text for villagers 2021-04-07 13:26:15 +02:00
Louis Pearson
f5bc6b43c9 Add default world build AABB 2021-04-05 07:39:09 -06:00
Marcel
69891f0b70 Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering 

Closes 

See merge request 
2021-04-04 22:09:16 +00:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Sam
27f178286d Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon. 2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7 Changelog. Fixed a few qualities. 2021-04-02 23:04:36 -04:00
Sam
a2906168a6 Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
Sam
cb638180f8 Moved food items into their own loot tables. 2021-04-02 23:04:32 -04:00
Sam
31e69021cb Switched loot tables from declaring each weapon individually to just referencing a different loot table. 2021-04-02 23:04:31 -04:00
Sam
833f1f3309 Converted all armor in loot tables to reference armor set loot tables. 2021-04-02 23:04:28 -04:00
Sam
96b354c178 Consolidated loot tables by switching to CreatureMaterial where possible 2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf Fixed trading 2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6 Support for creature specific materails and materials having a quantity. 2021-04-02 23:04:25 -04:00
Sam
247004d180 Loot tables can now recursively specify loot tables. Mercahnts broken. 2021-04-02 23:04:25 -04:00
Marcel
3b7e3f8e74 Merge branch 'vfoulon80/trading-dialogues' into 'master'
Add dialogue when the Merchant is busy and randomize some trading dialogues

See merge request 
2021-04-01 18:08:44 +00:00
Vincent Foulon
dcde8df365 address review comments 2021-04-01 19:13:08 +02:00
aljazerzen
08146f6a3a login trim username, improve validation, social ordering 2021-04-01 16:43:27 +02:00
aljazerzen
8ac879e4c1 after leaving group, issue warning instead of changing chat mode 2021-04-01 15:43:50 +02:00
aljazerzen
dae8515590 after leaving a group, set chat mode to world 2021-04-01 15:43:05 +02:00
Vincent Foulon
c2a8feada5 Add dialogue when the Merchant is busy and randomize some trading dialogues 2021-03-31 19:06:41 +02:00
Avi Weinstock
0122dca3c3 Allow fast stacking into and out of a trade with {ctrl,shift} click.
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel
895de16dd6 Merge branch 'james/fix-merchant-wander' into 'master'
Fix merchant wandering

See merge request 
2021-03-30 10:52:42 +00:00
Marcel
5ccbfba8fe Merge branch 'xMAC94x/terrainoptimisation' into 'master'
if more than 1 player is in the area of a newly created chunk, skip additional copies

See merge request 
2021-03-30 08:27:13 +00:00
James Melkonian
8e522596a5 Fixed merchant wandering 2021-03-29 17:27:56 -07:00
Samuel Keiffer
12ec46c572 Merge branch 'sam/mindflayer-balancing' into 'master'
Mindflayer balance tweaks.

See merge request 
2021-03-29 21:05:49 +00:00
Vincent Foulon
a35fa19409 Implement a basic dialogue system 2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54 Mindflayer balance tweaks. 2021-03-29 10:44:46 -04:00
Marcel Märtens
fdd1eac6ed if more than 1 player is in the area of a newly created chunk, skip additional copies 2021-03-29 12:21:07 +02:00
Snowram
c8e191e138 Merge branch 'snowram/new-scepters-starves' into 'master'
Add new batch of starves and scepter (by Gemu)

See merge request 
2021-03-29 00:08:19 +00:00
Snowram
5295894105 Add new batch of starves and scepter (by Gemu) 2021-03-29 01:27:55 +02:00
Marcel Märtens
6e77028605 make msg::terrain parallel via rayon, we parallelize over the number of clients, so this is a change servers with more than 1 player profit from. 2021-03-28 21:08:40 +02:00
Treeco
8c2a5559d3 Move common code out into function 2021-03-28 18:22:47 +01:00
Treeco
ab596d2ae8 New default world map, default continent scale doubled 2021-03-28 17:07:38 +01:00
Treeco
12cf8847c8 Added command to teleport to sites by name 2021-03-28 17:02:17 +01:00
Treeco
24763972ea Added spawn_town server setting 2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d Make caves and rtsim entities scale with map size, more cloud detail 2021-03-28 17:02:16 +01:00
Treeco
8f13750027 Temporarily disable humanoid rtsim entities until their pathfinding is fixed 2021-03-28 14:49:40 +01:00
Sam
f117a57083 Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
Sam
b0b114a7f8 Balance tweaks 2021-03-27 21:05:15 -04:00
Sam
6c611d632a Mindflayer now only summons minions at set thresholds of health. 2021-03-27 21:05:11 -04:00
Sam
f9835e78da Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner. 2021-03-27 21:05:07 -04:00