Commit Graph

4707 Commits

Author SHA1 Message Date
Joshua Barretto
951a977b2f Improved hill path following 2020-07-10 00:43:11 +01:00
Songtronix
cabf7ebd92 Merge branch 'songtronix/fix-specs-idvs' into 'master'
fix: use correct specs(-idvs) versions

See merge request veloren/veloren!1187
2020-07-09 21:08:23 +00:00
Songtronix
5b57072064 fix: use correct specs(-idvs) versions
related to torvus
2020-07-09 19:46:30 +02:00
Joshua Barretto
ac30fcbd0e Commented unused but potentially useful code 2020-07-09 16:54:10 +01:00
Joshua Barretto
47e413c530 Improved pathfinding tolerance and reliability 2020-07-09 16:54:10 +01:00
Joshua Barretto
23c774c8da Fixed missed VD update bug 2020-07-09 16:54:10 +01:00
Treeco
1f1d9c5625 Reset rather than accumulate velocity when stuck or in unloaded chunks 2020-07-09 15:58:07 +01:00
Joshua Barretto
3239fc1f2f Merge branch 'sam/creature-stats' into 'master'
Creature Specific Stats

See merge request veloren/veloren!1182
2020-07-09 00:04:25 +00:00
Samuel Keiffer
25c28f26d6 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Joshua Barretto
a0df8bee2c Merge branch 'sam/axe-spin-attack' into 'master'
Spin attack for axe

See merge request veloren/veloren!1171
2020-07-08 19:58:41 +00:00
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
Marcel
10ba532815 Merge branch 'xvar/preventdatalossfromdeserialization' into 'master'
Removed de-serialization failure tolerance to prevent player inventory/loadout wipes (#659)

See merge request veloren/veloren!1173
2020-07-08 18:26:59 +00:00
Ben Wallis
ddb66ec73b Added CharacterDataError when character list fails to load due to Loadout de-serialization error 2020-07-08 09:34:20 +01:00
Joshua Yanovski
23b4058906 Fix moon, use nonlinear noise for terrain.
Note that the latter has a bit of performance cost.
2020-07-08 10:11:19 +02:00
Ben Wallis
e83d0abd33 Added migration to create a default inventory and loadout for characters without one 2020-07-08 09:09:48 +01:00
Ben Wallis
3ac18f73ea Removed de-serialization failure tolerance to prevent player inventory/loadout wipes 2020-07-08 09:09:47 +01:00
Joshua Yanovski
7fbe5cbfbb Address lies about max texture size. 2020-07-08 02:23:02 +02:00
Joshua Yanovski
bcfc62b5e1 Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes 2020-07-08 02:22:08 +02:00
Joshua Yanovski
75e3626a78 OpenGL 3.3 minimum. 2020-07-08 02:21:52 +02:00
Marcel
921c8a81d6 Merge branch 'pyrious/fix-character-state-on-inventory-change' into 'master'
Maintain character state when inventory is modified

Closes #602

See merge request veloren/veloren!1180
2020-07-07 23:54:56 +00:00
Monty Marz
18a08e8fe2 settings localization 2020-07-07 23:57:52 +02:00
Joshua Yanovski
90c5d1ca36 Lower near distance. 2020-07-07 21:11:48 +02:00
Giovanni Spera
4232148b83 Stopping auto-walk after death: Fixes #607 2020-07-07 20:56:44 +02:00
Joshua Yanovski
0e66f02b25 All sprites sway in the wind now. 2020-07-07 20:09:01 +02:00
Joshua Yanovski
db1401a691 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-07-07 19:34:17 +02:00
Ben Frankel
823141f825 Maintain character state when inventory is modified
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).

Rationale for keeping the same behavior:

Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.

Rationale for setting the new behavior:

Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.

In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Joshua Yanovski
69e508d8c9 Make it easy to switch to SIMD for math. 2020-07-07 18:41:37 +02:00
Justin Shipsey
e8b4b29d70 Merge branch 'scott-c/1h-fixes' into 'master'
1h fixes

See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel
258e39f1dc Merge branch 'xMAC94x/specs' into 'master'
fix specs

See merge request veloren/veloren!1179
2020-07-07 13:00:09 +00:00
Marcel Märtens
85a3f8637d fix specs 2020-07-07 14:28:00 +02:00
Marcel
2a0b4c6c92 Merge branch 'xMAC94x/specs' into 'master'
specs back to master

See merge request veloren/veloren!1178
2020-07-07 11:43:31 +00:00
Marcel Märtens
6ddd09b7b6 specs back to master 2020-07-07 12:55:06 +02:00
Marcel
c8fd6f4766 Merge branch 'fix-macos' into 'master'
revert dispatch

See merge request veloren/veloren!1177
2020-07-07 10:09:07 +00:00
Marcel
b85a4493ea revert dispatch 2020-07-07 11:19:38 +02:00
Marcel
55886be42f Merge branch 'xmac94x_song/dependencies' into 'master'
updated dependencies and fixed stuff

See merge request veloren/veloren!1169
2020-07-07 08:31:27 +00:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Songtronix
1c9ffd6b22 Merge branch 'songtronix/fix-readme' into 'master'
fix(readme): update link to correct book chapter

See merge request veloren/veloren!1176
2020-07-07 07:43:13 +00:00
Songtronix
3fa18e23ff fix(readme): update link to correct book chapter 2020-07-07 09:42:02 +02:00
Joshua Barretto
1df9fd6600 Merge branch 'zesterer/small-fixes' into 'master'
Actually small fixes this time

See merge request veloren/veloren!1175
2020-07-07 02:21:17 +00:00
Joshua Barretto
3cfd8bdd3c Fixed animal loadouts and /spawn 2020-07-07 02:21:14 +01:00
Joshua Barretto
d1cdb6ea55 Updated changelog 2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f Prevented pet damage 2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6 Fixed staff RMB, bug in ranged weapon code 2020-07-06 23:37:44 +01:00
Joshua Barretto
30619771af Improved block picking 2020-07-06 23:04:13 +01:00
Joshua Barretto
62b59de95a Fixed sprite select flickering 2020-07-06 22:41:21 +01:00
Marcel
91157d1dcf Merge branch 'protheory8/remove-spaces-in-cargo-config' into 'master'
Remove spaces in .cargo/config file

See merge request veloren/veloren!1166
2020-07-06 21:16:30 +00:00
Joshua Barretto
99a526f702 Made pets healable 2020-07-06 21:18:30 +01:00
Joshua Barretto
55852f9bc7 Made fireballs brighter, animals slightly more effective at combat 2020-07-06 21:02:16 +01:00
Joshua Barretto
64dc339f13 Reduced acceleration in air 2020-07-06 20:51:57 +01:00
Joshua Barretto
d943bb4537 Made pets regulate their speed 2020-07-06 20:51:23 +01:00