Commit Graph

12195 Commits

Author SHA1 Message Date
Ben Wallis
69452294a7 Added Engine Performance EGUI window 2022-07-03 23:05:53 +01:00
Marcel
1a50b20845 Merge branch 'xMAC94x/remote_addresses' into 'master'
Add a event system to the network crate

See merge request veloren/veloren!3443
2022-07-03 20:17:57 +00:00
Marcel Märtens
50d85940d8 implement a event channel that posts regular information on events for Participants 2022-07-03 21:21:59 +02:00
Marcel
8c04b28d07 Merge branch 'xMAC94x/network_internal_addr' into 'master'
Prepare network crate to reconnect on dropped connection

See merge request veloren/veloren!3448
2022-07-03 19:21:42 +00:00
Marcel Märtens
c2b043e524 add a comment about QUIC like Isse proposed 2022-07-03 20:51:49 +02:00
Joshua Yanovski
034d4d084a Temporary bench changes. 2022-07-02 21:23:51 -07:00
Joshua Yanovski
45f5fbe3dd Remove unused tree code. 2022-07-02 19:45:33 -07:00
Joshua Yanovski
16ffbc92dd Reenabling prefab structures.
This has barely any impact on anything but dungeons.  Could probably be
sped up further but not a big deal.
2022-07-02 18:21:15 -07:00
Ben Wallis
7cee43b32d Added egui plot showing the count of chunks pending meshing 2022-07-02 22:36:56 +01:00
Joshua Yanovski
957467e114 Fix chunk noise. 2022-07-01 23:57:09 -07:00
Imbris
f42db06603 Merge branch 'imbris/greedy-atlas' into 'master'
Reduce sprite preparation time on startup

See merge request veloren/veloren!3450
2022-07-02 05:06:28 +00:00
Imbris
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
Imbris
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
Imbris
16461cfcba Cleanup atlas allocator work, remaining TODO:
* refactor meshing and trait API to replace guillotiere types
* associated config type on atlas trait
* investigate other areas of sprite performance like LOD scaling (i.e.
  there are now significant gaps in between meshing)
2022-07-01 23:47:41 -04:00
Imbris
5e5f7885e5 Tiled guillotiere allocator for sprites working 2022-07-01 23:47:41 -04:00
Imbris
b1f5fc01db Before removing variable size edge tiles 2022-07-01 23:47:41 -04:00
Joshua Yanovski
59aacc3fd8 Remove some bottlenecks. 2022-07-01 20:41:59 -07:00
Samuel Keiffer
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Joshua Yanovski
0b14ca2f3a Improved base_z => faster and smaller chunks! 2022-07-01 15:23:27 -07:00
Imbris
6c8970f6fd Merge branch 'imbris/voxygen-compile-time' into 'master'
Improve voxygen compile time with small tweak

See merge request veloren/veloren!3449
2022-07-01 08:22:05 +00:00
Imbris
e9ed7007ec Convert hashmap to array of SpriteConfigs to ensure we keep quick lookup times since this is queried for every block when processing a new chunk, 2022-07-01 03:34:35 -04:00
Joshua Yanovski
d1c06e619f Fixing UB in deserialize. 2022-06-30 22:21:42 -07:00
Marcel Märtens
b5d0ee22e4 deactivate some features again and only keep the internal code for now to reuse it in automatic reconnect code 2022-06-30 22:14:24 +02:00
Marcel Märtens
f3e4f022cb rather than letting the api/Participant handling the cleanup, we had to move over to the bParticipant::shutdownmanager.
Because the old case didn't account for the Scheduler got dropped but Participant keept around.
Shutdown behavior is quite easy now: bParticipant sends a oneshot, when that hits we stop. also when Participant gets droped we still stop as there woul dbe no sense in continue running the report_mgr ...
2022-06-30 22:14:24 +02:00
Marcel Märtens
5b63035506 Add a new/unstable functionality report_channel.
This will ask the bparticipant for a list of all channels and their respective connection arguments.
With that one could prob reach the remote side.
The data is gathered by scheduler (or channel for the listener code).
It requeres some read logs so we shouldn't abuse that function call.

in bparticipant we have a new manager that also properly shuts down as the Participant holds the sender to the respective receiver.
The sender is always dropped. inside the Mutex via disconnect and outside via Drop (we need 2 Options as otherwise we would create a runtime inside async context implicitly o.O )
(also i didn't liked the alternative by just overwriting the sender with a fake one, i want a propper Option that can be taken)

The code might also come handy in the future when we implement a auto-reconnect feature in the bparticipant.
2022-06-30 22:14:24 +02:00
Joshua Yanovski
29647bba15 Added a terrain compression environment variable for testing. 2022-06-30 12:01:50 -07:00
Joshua Yanovski
4819a17ab6 Stop duplicating terrian chunk metadata. 2022-06-30 11:22:14 -07:00
Joshua Yanovski
ad5bcf3cd8 Turning "full" chunks back on, deserialization improvements. 2022-06-29 21:52:04 -07:00
Socksonme
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
Imbris
291a424b4e This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description) 2022-06-30 00:11:04 -04:00
Marcel
5284e9ec94 Merge branch 'james/triggered' into 'master'
Wiring System Documentation and Refactoring

See merge request veloren/veloren!3447
2022-06-29 20:28:10 +00:00
James Melkonian
8439f3ef6d Wiring System Documentation and Refactoring 2022-06-29 20:28:09 +00:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
da0baa674f Remove hp_floaters whenever they wouldn 2022-06-29 17:31:59 +03:00
Socksonme
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
Socksonme
b7a718cb99 Remove old comments 2022-06-29 17:31:58 +03:00
Socksonme
f048600335 Add back old i18n + some small fixes
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
  wrong place

to rebase
2022-06-29 17:31:58 +03:00
Socksonme
f6189a61f2 Address review - addendum
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
  `ExpFloater` still does, however the field is used to prevent
  accumulating old floaters with new ones. This change also makes it so
  that if the client changes entity, they keep the old entity's
  floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
  Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
  it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
8feaea5cdf Exp floater accumulation + ignore all below 0.1 2022-06-29 17:31:57 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
29ce64b4f5 Small changes to hud 2022-06-29 17:31:43 +03:00
socksonme
0e84794217 change font size formula to not use crit_mult + use ints for change by check 2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
socksonme
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
socksonme
762b726d21 basic i18n for english + code touchups
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
socksonme
ddf0ba6dd6 Small UI changes + fix hurt animation 2022-06-29 17:31:41 +03:00
socksonme
5533d139bc Slider for accumulated damage duration 2022-06-29 17:31:41 +03:00