Ben Wallis
6163ddbb68
Pulled library hot-reloading code into a separate crate and removed duplicated code from anim and egui crates
2021-06-04 20:19:25 +01:00
Ben Wallis
d87cc5104d
x
2021-06-04 20:18:24 +01:00
Ben Wallis
e6eaba038e
fixup after rebase
2021-06-04 20:18:22 +01:00
Ben Wallis
1c80ab705f
Added debug cylinder for selected entity. Added frame time graph.
2021-06-04 20:16:55 +01:00
Ben Wallis
483711ba67
Initial entity viewer implementation
2021-06-04 20:16:53 +01:00
Ben Wallis
0654d78260
Implemented hot reloading for EGUI (needs duplicated code from anim crate refactoring out)
2021-06-04 20:16:15 +01:00
Ben Wallis
63b8fe1a5f
changed runner tags
2021-06-04 20:15:52 +01:00
Ben Wallis
ebcf59fb8c
cleanup
2021-06-04 20:12:08 +01:00
Ben Wallis
8c57091401
Moved egui state to own struct, cleaned up a bunch of stuff
2021-06-04 20:11:43 +01:00
Ben Wallis
4d1da112c1
wip
2021-06-04 20:06:27 +01:00
Samuel Keiffer
f574015c39
Merge branch 'juliancoffee/bow_tweaks' into 'master'
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Bow Tweaks
See merge request veloren/veloren!2375
2021-06-04 18:33:35 +00:00
juliancoffee
554828e1a1
Bow Tweaks
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- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Imbris
3dbfe57b04
Merge branch 'imbris/fix-publish' into 'master'
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Make docker-nightly job depend on the nightly air-linux job
See merge request veloren/veloren!2373
2021-06-04 07:29:20 +00:00
Imbris
aa127a9df6
Make docker-nightly job depend on the nightly air-linux job
2021-06-04 03:24:57 -04:00
Imbris
f2efdc97ae
Merge branch 'imbris/update-ci-cache' into 'master'
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Imbris/update ci cache
See merge request veloren/veloren!2372
2021-06-04 07:02:06 +00:00
Imbris
bf3ee86425
Update docker cache for CI
2021-06-04 02:27:07 -04:00
Samuel Keiffer
e984ebc446
Merge branch 'sam/tidal-warrior' into 'master'
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Tidal Warrior Rework
See merge request veloren/veloren!2340
2021-06-04 03:52:49 +00:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
f066f844b6
Fmt and clippy from toolchain rebase.
2021-06-03 21:39:18 -05:00
Sam
e835cb1392
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
35876411cd
Fixed tests
2021-06-03 21:39:16 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Marcel
59ae5ec573
Merge branch 'xMAC94x/cleanupbenches' into 'master'
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use criterion groups and fix tracing to much on wgpu
See merge request veloren/veloren!2369
2021-06-03 21:43:46 +00:00
Marcel
55d04969a4
Merge branch 'yusdacra/chore/nix' into 'master'
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Update Nix deps, add new build and runtime deps to make it work with wgpu
See merge request veloren/veloren!2370
2021-06-03 21:12:19 +00:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu
2021-06-04 00:08:02 +03:00
Imbris
61cec869c1
Merge branch 'imbris/nightly-ci-improvement' into 'master'
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Avoid extra jobs on nightly builds
See merge request veloren/veloren!2367
2021-06-03 20:54:16 +00:00
Marcel Märtens
affb9730a8
use criterion groups and fix tracing to much on wgpu
2021-06-03 22:37:17 +02:00
Yusuf Bera Ertan
221e848b71
chore(deps): update nix flake deps
2021-06-03 23:33:13 +03:00
Imbris
e7a766b310
Merge branch 'imbris/wgpu-master-rebased' into 'master'
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wgpu
See merge request veloren/veloren!1947
2021-06-03 19:58:48 +00:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
f3cb08170c
Unhack the wgpu branch CI
2021-06-03 14:24:31 -04:00
Imbris
d6e5827b8b
Update changelog
2021-06-03 14:23:28 -04:00
Marcel
24c256b681
Merge branch 'xMAC94x/switch_cidb' into 'master'
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change cidb settings
See merge request veloren/veloren!2368
2021-06-03 18:05:44 +00:00
Marcel Märtens
44d04aa074
change cidb settings
2021-06-03 17:26:09 +02:00
Imbris
2154893501
Avoid extra jobs on nightly builds
2021-06-03 04:10:22 -04:00
Imbris
be5ee8e205
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
Imbris
923988da5f
set SHADERC_LIB_DIR to the location in the docker image where it is cached
2021-06-03 00:10:07 -04:00
Imbris
7fd952e139
Remove stabilized or_patterns feature
2021-06-03 00:10:07 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8db11cce37
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165
Fix shadows for wgpu.
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In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734
Address MR 2253 review comments.
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
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- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00