holychowders
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
holychowders
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
Marcel
51d4c8dd51
Merge branch 'halloween' into 'master'
...
Halloween event
See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Timothy Finnegan
1922d69154
Ran Cargo fmt
2022-10-24 19:52:37 -07:00
Timothy Finnegan
5e5e1066eb
Added support for multiple timers, conditions, and counters in a single action node.
2022-10-23 18:31:09 -07:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
flo666
79e6fd58fe
- make tricksters spawn in groups and play instruments
...
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
flo666
e1bd385408
make draugrs Npcs flee at health below 100%,
...
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
holychowders
7502cd664a
Have agents update awareness of targets.
...
This is preliminary and has no visible effect.
2022-10-21 20:25:54 -05:00
holychowders
f45c465c75
Add new Awareness
struct.
2022-10-20 11:36:29 -05:00
holychowders
bc20744cd3
Remove old unused awareness stuff.
2022-10-20 11:36:16 -05:00
Avi Weinstock
e6576f0cf3
Make the trading AI for pets only accept food.
2022-09-30 15:11:03 -04:00
Avi Weinstock
60f5383f8b
Address comments for MR 3633.
2022-09-30 14:51:49 -04:00
Avi Weinstock
c62bc0dd0d
Allow pets to be traded with.
2022-09-30 14:51:49 -04:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Jonathan Berglin
3bdc7b1bb9
Add documentation to Agent functions
2022-02-07 23:56:03 +00:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Tormod G. Hellen
a33e6df303
Remove unused code.
2022-01-14 18:23:42 +01:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
socksonme
c631341da9
Refactored SoundKind and UtteranceKind
2021-10-15 22:49:25 +03:00
Sam
f65b3a094d
Cultists now properly raid villages.
2021-09-04 12:25:04 -04:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00