Commit Graph

25 Commits

Author SHA1 Message Date
Youssef Fahmy
0d2938d8f1 Beginner balance tweaks 2024-02-14 23:23:29 +00:00
Neras
10513091e0 added 10 armor stat for cobalt and bloodstone sets 2023-12-08 14:40:42 +00:00
Maxicarlos08
17904d9387 crit_power -> precise_power 2023-11-14 18:07:01 -05:00
Maxicarlos08
1d1b51fa51 Adjust precision power 2023-11-14 18:07:01 -05:00
Sam
62464dbe11 Removed crit chance stat 2023-11-14 18:06:58 -05:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Youssef Fahmy
65ea69bef3 Small balance changes 2023-06-19 01:16:42 +00:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Sam
2735d3403c Nerfed other sets 2022-10-16 14:06:41 +02:00
Sam
46daa6bfa9 Armor nerf 2022-10-16 14:06:41 +02:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Sam
8b384fd63e Converted asset files of set armors. 2022-05-30 20:25:33 -04:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
Sam
c01fe655f1 Added wood 2022-05-16 15:10:55 -04:00
Sam
77934c9214 Made changes to crafting to allow modular weapons to work as intended. 2022-05-16 15:10:48 -04:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Sam
fbcc774911 Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future. 2021-07-10 23:22:00 -05:00
Sam
509461763b Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive. 2021-07-06 22:54:23 -05:00
Sam
e8e953ffab Added range stat to weapons. 2021-07-05 20:32:12 -05:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
1b575a5a04 crafting item partial re-organization, armor recipes, some specific animal drops 2021-06-07 10:56:35 +02:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00