flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Joshua Barretto
777d03b361
Categorised more sprites
2024-01-20 10:36:34 +00:00
Joshua Barretto
e5aa8cd3b7
Fix warnings
2024-01-19 20:14:32 +00:00
Joshua Barretto
5260c82c4a
Overhauled sprite representation to support many more sprites and attributes
2024-01-19 18:05:56 +00:00
juliancoffee
aba8ec7558
Implement item localization
...
- Add Content::Key as proxy to Language::try_msg
- Add Content::Attr as proxy to Language::try_attr
- Extend ItemKey::TagExamples so it includes base asset id
- Implement ItemDesc::l10n using new Content variants
- Add all_items_expect() function to grab all items, because
try_all_item_defs() covers only items in asset folder.
Required assets will go in next commit
2024-01-14 21:25:15 +02:00
juliancoffee
9264fe77b1
Add veloren-common-i18n
...
- Move common::comp::chat::Content to its own place
2024-01-14 21:25:15 +02:00
DaforLynx
0b62898060
Audio fixes and new music
2023-12-29 00:25:08 +00:00
Uniior
737b5761f6
Crate and Barrel sprites
2023-12-17 16:17:14 +00:00
Isse
63e500d3d8
laying and steering animation
2023-12-07 20:08:02 +01:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Marcel Märtens
540f0d10f2
cargo clippy after toolchain-update
2023-10-05 22:00:49 +02:00
Laura
f4d48d2689
New Arena building and visit site for NPCs
2023-09-26 12:29:14 +00:00
Maxicarlos08
8c77356ec1
reduced large cacti sizes
2023-08-16 20:19:35 +02:00
flo
fba1976dee
site pirate_hideout
2023-08-16 06:59:58 +00:00
Isse
a39923e4d6
digging shovel
2023-08-03 19:32:09 +02:00
Michal Sroczynski
2c23781d22
Remove tiers from dungeons names
2023-08-02 18:48:01 +02:00
Michał
29a1a7050b
Loot, foods and salvage tweaks
2023-07-19 14:16:20 +00:00
flo
b556befe73
coastal_town
2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
unknown
6684685679
Attempt to fix BarrelCactus
2023-06-14 13:49:40 -04:00
unknown
526386e51c
Initial cacti work
2023-06-07 14:46:54 -04:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
b0556588b8
Actually use orientation when deciding on wall direction
2023-05-19 13:30:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Sam
20a8788eee
Rebase fixes and changelog
2023-05-13 09:38:10 -04:00
flo666
17e4af3c48
BlockKind::ArtSnow
...
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a
- sprites IceCrystal, GlowIceCrystal for yetipit
...
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9
add models: bone_door, bone_keyhole, bone_key
2023-05-13 09:31:29 -04:00
flo666
1750c9a0f2
structure work
2023-05-13 09:30:48 -04:00
Isse
9fa4c7217e
more info on todo comment and allow clippy lint
2023-05-10 15:22:35 +02:00
Isse
6219b52f87
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
78dc394c48
use sitting animation by default when sprite mounted
2023-05-09 19:43:10 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4
more sprites on airships
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
d292234c47
lod for sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
fcb7011cde
sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
Imbris
c6f5e8dac2
Add more profiling spans to Server startup related things in order to
...
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Isse
0bb6fa7946
add flag to clamp to ground for RepositionOnChunkLoad
2023-04-12 10:17:49 +02:00
Isse
7ac6c6b453
fix warnings in rtsim
2023-04-09 19:25:55 +01:00
Joshua Barretto
bb96e92362
Track almost all collectable sprites, added resource replenishment
2023-04-09 19:25:54 +01:00
Joshua Barretto
c168ff2f9b
Added rtsim saving, chunk resources, chunk resource depletion
2023-04-09 19:25:51 +01:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00