Commit Graph

378 Commits

Author SHA1 Message Date
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
Joshua Barretto
777d03b361 Categorised more sprites 2024-01-20 10:36:34 +00:00
Joshua Barretto
e5aa8cd3b7 Fix warnings 2024-01-19 20:14:32 +00:00
Joshua Barretto
5260c82c4a Overhauled sprite representation to support many more sprites and attributes 2024-01-19 18:05:56 +00:00
juliancoffee
aba8ec7558 Implement item localization
- Add Content::Key as proxy to Language::try_msg
- Add Content::Attr as proxy to Language::try_attr
- Extend ItemKey::TagExamples so it includes base asset id
- Implement ItemDesc::l10n using new Content variants
- Add all_items_expect() function to grab all items, because
  try_all_item_defs() covers only items in asset folder.

Required assets will go in next commit
2024-01-14 21:25:15 +02:00
juliancoffee
9264fe77b1 Add veloren-common-i18n
- Move common::comp::chat::Content to its own place
2024-01-14 21:25:15 +02:00
DaforLynx
0b62898060 Audio fixes and new music 2023-12-29 00:25:08 +00:00
Uniior
737b5761f6 Crate and Barrel sprites 2023-12-17 16:17:14 +00:00
Isse
63e500d3d8 laying and steering animation 2023-12-07 20:08:02 +01:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Marcel Märtens
540f0d10f2 cargo clippy after toolchain-update 2023-10-05 22:00:49 +02:00
Laura
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
Maxicarlos08
8c77356ec1
reduced large cacti sizes 2023-08-16 20:19:35 +02:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
Isse
a39923e4d6 digging shovel 2023-08-03 19:32:09 +02:00
Michal Sroczynski
2c23781d22 Remove tiers from dungeons names 2023-08-02 18:48:01 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
flo
b556befe73 coastal_town 2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
unknown
6684685679 Attempt to fix BarrelCactus 2023-06-14 13:49:40 -04:00
unknown
526386e51c Initial cacti work 2023-06-07 14:46:54 -04:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
b0556588b8 Actually use orientation when deciding on wall direction 2023-05-19 13:30:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00
Sam
20a8788eee Rebase fixes and changelog 2023-05-13 09:38:10 -04:00
flo666
17e4af3c48 BlockKind::ArtSnow
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a - sprites IceCrystal, GlowIceCrystal for yetipit
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9 add models: bone_door, bone_keyhole, bone_key 2023-05-13 09:31:29 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Isse
9fa4c7217e more info on todo comment and allow clippy lint 2023-05-10 15:22:35 +02:00
Isse
6219b52f87 rename Vox trait to FilledVox, and change is_empty to is_filled 2023-05-09 19:43:10 +02:00
Isse
61ecd2c178 various small fixes 2023-05-09 19:43:10 +02:00
Isse
78dc394c48 use sitting animation by default when sprite mounted 2023-05-09 19:43:10 +02:00
Isse
134d0f0c04 varius fixes 2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4 more sprites on airships 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
d292234c47 lod for sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Joshua Barretto
0f92f38967 Started adding wandering rtsim monsters 2023-05-01 18:29:32 +01:00
Imbris
c6f5e8dac2 Add more profiling spans to Server startup related things in order to
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Joshua Barretto
16e3227f78 Correct localisation of numeric values, use coordinate conversions in rtsim 2023-04-12 10:36:11 +01:00
Isse
0bb6fa7946 add flag to clamp to ground for RepositionOnChunkLoad 2023-04-12 10:17:49 +02:00
Isse
7ac6c6b453 fix warnings in rtsim 2023-04-09 19:25:55 +01:00
Joshua Barretto
bb96e92362 Track almost all collectable sprites, added resource replenishment 2023-04-09 19:25:54 +01:00
Joshua Barretto
c168ff2f9b Added rtsim saving, chunk resources, chunk resource depletion 2023-04-09 19:25:51 +01:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00