Joshua Barretto
6714fbc419
Haaaaaands
2021-04-25 17:38:06 +01:00
Joshua Barretto
e7af860764
Bad impl of volumetric point lights
2021-04-25 17:31:26 +01:00
Ludvig Böklin
afef73e90d
Enable energy recharge while gliding
2021-04-25 15:18:40 +02:00
Ludvig Böklin
c0f43aafb1
Make glider orientation stick to look dir even without input
2021-04-25 14:56:04 +02:00
Ludvig Böklin
bf7f9b28fa
Remove spanwise flow component in calculation of angle of attack
2021-04-25 14:42:09 +02:00
Ludvig Böklin
91a8b19863
Improve glider handling
2021-04-25 14:28:49 +02:00
Ludvig Böklin
0f6f7a9096
Add documentation to Glider data constructor
2021-04-25 07:51:17 +02:00
Ludvig Böklin
94b1d37fb7
Fix loss of glider control when falling perfectly vertically
2021-04-25 07:51:17 +02:00
Ludvig Böklin
0810d8920f
Remove energy cost from deploying glider
2021-04-25 07:51:17 +02:00
Ludvig Böklin
cef4a074c2
Update changelog
2021-04-25 07:51:16 +02:00
Ludvig Böklin
93ce593c62
Increase glider aspect ratio and remove inline tweaks
2021-04-25 07:50:27 +02:00
Ludvig Böklin
df8b18903b
Add descriptive panic for aspect ratios that are too high; remove accidental file
2021-04-25 07:50:27 +02:00
Ludvig Böklin
053fb9662f
Retain pitch on no input
2021-04-25 07:50:27 +02:00
Ludvig Böklin
a6dc8853da
Set fluid medium to air if none
2021-04-25 07:50:27 +02:00
Ludvig Böklin
23995b2ef1
Preserve current fluid medium
2021-04-25 07:50:26 +02:00
Ludvig Böklin
7186569259
Reduce abstraction for lift calculation; remove RigidWings struct
2021-04-25 07:50:17 +02:00
Ludvig Böklin
96168b5654
No gliding bodies, only gliding glider
2021-04-25 07:48:32 +02:00
Ludvig Böklin
906bf798e7
Implement lift and adapt things to work with it
2021-04-25 07:46:41 +02:00
Justin Shipsey
79cb7a5826
Merge branch 'snowram/bird-large' into 'master'
...
Large bird skeleton
See merge request veloren/veloren!2121
2021-04-25 03:34:12 +00:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
0f6b902924
Idle, run, vel/ori aware fly anims
2021-04-25 02:14:49 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481
Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
...
Make skillbar buttons account for energy cost reduction
See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Marcel
aa6145c9b5
Merge branch 'ada/english-fallback' into 'master'
...
Add option to load English string as fallback if string missing
See merge request veloren/veloren!1791
2021-04-24 14:39:35 +00:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee
Merge branch 'xvar/server-version-check' into 'master'
...
Added client/server version mismatch warnings
See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f
Added client/server version mismatch message when a network error is encountered during client init.
...
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Justin Shipsey
ff445d3306
Merge branch 'holychowders/fix_grammatical_error' into 'master'
...
Fix grammatical error in NPC message
See merge request veloren/veloren!2191
2021-04-24 06:12:42 +00:00
holychowders
516f2fec4a
Fix grammatical error in NPC message
2021-04-23 22:43:37 -07:00
Ygor Souza
4f71c621f4
Make skillbar buttons account for energy cost reduction
...
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
Samuel Keiffer
fef68ad2a1
Merge branch 'ygor/fix-staff-shockwave-infinite-range' into 'master'
...
Fix fire shockwave infinite vertical range
Closes #1038
See merge request veloren/veloren!2189
2021-04-24 01:38:14 +00:00
Ygor Souza
71b8426592
Add basic distance check to shockwave hit test
...
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
Marcel
4d0aa9c3ad
Merge branch 'juliancoffee/update-uk_UA' into 'master'
...
update uk_UA localization
See merge request veloren/veloren!2186
2021-04-23 21:30:46 +00:00
Illia Denysenko
4e7aba5b3f
update uk_UA localization
2021-04-23 21:30:46 +00:00
Songtronix
0f5d289ecb
Merge branch 'xMAC94x/quickfix_for_airshipper' into 'master'
...
xMac94x/quickfix for airshipper
See merge request veloren/veloren!2188
2021-04-23 18:52:21 +00:00
Marcel Märtens
a610db5cfc
have a seperate stage for scheduled builds
2021-04-23 17:48:02 +02:00
Marcel
1489fccbe3
Merge branch 'juliancoffee/fix_localization_tests' into 'master'
...
Fix off-by-one error in localization tests
See merge request veloren/veloren!2187
2021-04-23 11:42:00 +00:00
juliancoffee
dc8d306890
Fix off-by-one error in localization tests
...
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Justin Shipsey
8828691935
Merge branch 'update_pt_BR_20210422' into 'master'
...
update pt_br 20210422
See merge request veloren/veloren!2182
2021-04-23 01:00:41 +00:00
Nícolas Wildner
6188bb9e96
update pt_br 20210422
2021-04-23 01:00:41 +00:00
Imbris
c2a8153325
Merge branch 'ygor/fix-arrow-outcome-loop' into 'master'
...
Skip physics pass for arrows stuck on surfaces
Closes #1094
See merge request veloren/veloren!2183
2021-04-22 22:30:36 +00:00
Ygor Souza
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
...
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
Marcel
6613374053
Merge branch 'revert-3506f754' into 'master'
...
Decouple Test-Ci with Release-Ci
See merge request veloren/veloren!2041
2021-04-22 20:23:59 +00:00