Commit Graph

14 Commits

Author SHA1 Message Date
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Youssef Fahmy
871859b09b Smol balance changes 2021-11-16 22:45:59 +00:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
jiminycrick
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
a4bfe07fbc Created ron files for abilities of the base 6 weapons. 2020-11-12 21:24:31 -06:00