Commit Graph

11688 Commits

Author SHA1 Message Date
markobekko
387544a0b6 fixed some italian translation errors 2022-05-10 21:10:20 +02:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
Joshua Barretto
c7e51a6c59 Added frustum culling for LoD objects 2022-05-10 16:21:14 +01:00
Joshua Barretto
19d19df63c Flush LoD distance on login 2022-05-10 15:43:53 +01:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
Samuel Keiffer
1bd33bb997 Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.

Closes #1525

See merge request veloren/veloren!3352
2022-05-10 11:41:49 +00:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468 Hacky normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188 Offset for side/top texture 2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac Better reflections 2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e Better pulldown 2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383 Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
79ce90a2e4 convert LoD assets to Git LFS 2022-05-10 12:39:50 +01:00
Joshua Barretto
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
Joshua Barretto
3881d2ea38 Fixed i16 underflow 2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
Marcel
3a984d24a5 Merge branch 'imbris/opt-biome-floodfill' into 'master'
Optimize biome naming floodfill by replacing hashmaps

See merge request veloren/veloren!3366
2022-05-10 08:47:49 +00:00
IsseW
9a9302a0b6 Use a seperate rng for peak and biome name gen 2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe Optimize biome naming floodfill by replacing hashmaps 2022-05-10 03:30:09 -04:00
Isse
e33e6354a7 Merge branch 'isse/clamp-gen-bool' into 'master'
Clamp chances for gen bool in agent.rs

See merge request veloren/veloren!3365
2022-05-10 07:17:14 +00:00
IsseW
022fa3d556 Clamp chances for gen bool in agent.rs 2022-05-10 08:44:26 +02:00
Isse
b930724b45 Merge branch 'isse/naming-features' into 'master'
naming behind feature and fix addition overflow

See merge request veloren/veloren!3364
2022-05-10 06:30:03 +00:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
holychowders
fc2095803d Use inline conditional to simplify assignment. 2022-05-09 22:23:08 -05:00
Marcel
4ce05099a6 Merge branch 'angel/change-outcomes-to-eventbus' into 'master'
Change outcomes to eventbus

See merge request veloren/veloren!3360
2022-05-09 19:58:13 +00:00
Forest Anderson
cea55143ce Change outcomes to eventbus 2022-05-09 19:58:13 +00:00
Marcel
04c4b832ca Merge branch 'isse/net-avoid-clone' into 'master'
Avoid clone in Stream::send

See merge request veloren/veloren!3362
2022-05-09 14:48:16 +00:00
Isse
06f0239130 Avoid clone in Stream::send 2022-05-09 14:48:13 +00:00
Joshua Barretto
6b69fbe9c5 Merge branch 'zesterer/ice-spawning' into 'master'
Added SpawnMode to allow for ice and water column spawning of wildlife

See merge request veloren/veloren!3358
2022-05-08 23:09:19 +00:00
Marcel
dc3bb02cb2 Merge branch 'xMAC94x/partial_buff_parallize' into 'master'
partial buff parallelization

See merge request veloren/veloren!3356
2022-05-08 20:38:58 +00:00
markobekko
8011866012 updated the italian translation 2022-05-08 21:34:10 +02:00
Marcel Märtens
3fcf95061e before buff was around 5ms - 6ms on 100 players 2022-05-08 19:49:21 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
holychowders
4c76e9314d Use sum instead of fold. 2022-05-06 19:27:30 -05:00
holychowders
1ebbf335e1 Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve. 2022-05-06 19:25:03 -05:00
holychowders
4890ac99da Update changelog. 2022-05-06 13:15:46 -05:00
holychowders
dc9dbc30b4 - Adjust Stats Diary UI to show stealth as a percentage from armor items.
- `(Max)` is also shown when stealth from items is maxed out (currently
  30%).

Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
  - In addition, the current max stealth sum from armor is `0.3`, beyond which no stealth effect is caused.
2022-05-06 13:15:46 -05:00
holychowders
e473c47bcf Distinguish stealth from armor and stealth from sneaking. Also fixes #1525.
- Armor and sneaking have exclusive effects on overall stealth, rather
  than armor taking effect only while sneaking.

Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.

Internals:
- Stealth getter accounts for sneaking in final calculation, not just
  armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.

Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
  - Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
Marcel
e5a840534b Merge branch 'treeco/improve-mapgen-ux' into 'master'
Improve water.rs usability

See merge request veloren/veloren!3355
2022-05-06 12:51:59 +00:00
Treeco
66fe458623 Improve water.rs usability
Will have an accompanying book update
2022-05-06 13:12:11 +01:00