Commit Graph

33 Commits

Author SHA1 Message Date
Isidor Nielsen
5642680687 Site2 util 2022-01-15 13:06:18 +00:00
Joshua Barretto
78f76dde83 Added baubles to trees 2021-12-20 18:03:52 +00:00
IsseW
7eaddcafad Ok just call it without 2021-11-20 13:13:21 +01:00
IsseW
88840fe58d Change "and_not" and "diff" to "subtract" 2021-11-19 23:38:33 +01:00
IsseW
4b6f3ddeea Intersect instad of union in pyramid 2021-11-17 14:32:07 +01:00
IsseW
07da6a9271 Rename 'and' to 'intersect' and 'or' to 'union' 2021-11-17 14:11:20 +01:00
Joshua Barretto
de087ae992 Added site2 worldgen feature 2021-11-01 22:53:38 +00:00
Joshua Barretto
4acffb9cfb New CSG API for site2 2021-11-01 22:19:49 +00:00
James Melkonian
485b057d60 Prettier town houses 2021-09-17 15:49:14 -07:00
James Melkonian
42fdf0818d Gable primitive and dungeon lava rooms 2021-09-17 15:45:26 -07:00
Joshua Barretto
9ac5e555e6 Improved giant trees 2021-08-30 00:03:16 +01:00
Snowram
5dfef5a563 Spawn dungeon entrances depending on the Site origin biome 2021-07-07 00:35:50 +02:00
Avi Weinstock
957ba5d218 Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
Avi Weinstock
7328b71243 Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases. 2021-06-25 14:08:23 -04:00
Avi Weinstock
19979413d5 Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings. 2021-06-24 23:03:24 -04:00
Avi Weinstock
033dbbf02a Add pillars and wall sconces to site2 dungeons. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38 Traverse the dungeon tile structure to create the rooms, and align the stairs. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6 Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances. 2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523 Progress on converting dungeons to site2. Adds Sampling and Translate primitives. 2021-06-23 23:22:14 -04:00
Synis
d7aea52a8f Rotation uses matrix and some fixes for plane primitive 2021-03-24 18:21:01 +01:00
Synis
35ef2082e2 Rotation primitive and some minor fixes 2021-03-24 18:21:01 +01:00
Synis
187d7d4fe7 Added a bunch of primitives 2021-03-24 18:21:01 +01:00
Joshua Barretto
911acdd9db Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
Joshua Barretto
0ede7d3899 Brick fill 2021-03-07 14:25:04 +00:00
Joshua Barretto
173a127d5e Better Fill type 2021-03-07 14:25:03 +00:00
Joshua Barretto
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
fe8ffc8f87 Fixed more silly issues 2021-03-07 14:25:02 +00:00
Joshua Barretto
6e6e322e90 Fixed stupid generation bugs, made houses more interesting 2021-03-07 14:25:02 +00:00
Joshua Barretto
293d1f2d5e More plot generation work 2021-03-07 14:25:02 +00:00
Joshua Barretto
9e20d7390f Better house generation 2021-03-07 14:25:02 +00:00
Joshua Barretto
14bac81dc4 Added CSG house roofs 2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00