Isidor Nielsen
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5642680687
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Site2 util
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2022-01-15 13:06:18 +00:00 |
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Joshua Barretto
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78f76dde83
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Added baubles to trees
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2021-12-20 18:03:52 +00:00 |
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IsseW
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7eaddcafad
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Ok just call it without
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2021-11-20 13:13:21 +01:00 |
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IsseW
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88840fe58d
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Change "and_not" and "diff" to "subtract"
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2021-11-19 23:38:33 +01:00 |
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IsseW
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4b6f3ddeea
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Intersect instad of union in pyramid
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2021-11-17 14:32:07 +01:00 |
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IsseW
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07da6a9271
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Rename 'and' to 'intersect' and 'or' to 'union'
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2021-11-17 14:11:20 +01:00 |
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Joshua Barretto
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de087ae992
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Added site2 worldgen feature
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2021-11-01 22:53:38 +00:00 |
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Joshua Barretto
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4acffb9cfb
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New CSG API for site2
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2021-11-01 22:19:49 +00:00 |
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James Melkonian
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485b057d60
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Prettier town houses
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2021-09-17 15:49:14 -07:00 |
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James Melkonian
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42fdf0818d
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Gable primitive and dungeon lava rooms
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2021-09-17 15:45:26 -07:00 |
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Joshua Barretto
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9ac5e555e6
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Improved giant trees
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2021-08-30 00:03:16 +01:00 |
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Snowram
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5dfef5a563
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Spawn dungeon entrances depending on the Site origin biome
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2021-07-07 00:35:50 +02:00 |
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Avi Weinstock
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957ba5d218
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Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
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2021-06-27 15:35:43 -04:00 |
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Avi Weinstock
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7328b71243
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Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases.
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2021-06-25 14:08:23 -04:00 |
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Avi Weinstock
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19979413d5
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Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
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2021-06-24 23:03:24 -04:00 |
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Avi Weinstock
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033dbbf02a
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Add pillars and wall sconces to site2 dungeons.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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c68d79315e
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Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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c8383aba38
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Traverse the dungeon tile structure to create the rooms, and align the stairs.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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c6bb61f2e6
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Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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df4f536523
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Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
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2021-06-23 23:22:14 -04:00 |
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Synis
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d7aea52a8f
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Rotation uses matrix and some fixes for plane primitive
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2021-03-24 18:21:01 +01:00 |
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Synis
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35ef2082e2
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Rotation primitive and some minor fixes
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2021-03-24 18:21:01 +01:00 |
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Synis
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187d7d4fe7
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Added a bunch of primitives
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2021-03-24 18:21:01 +01:00 |
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Joshua Barretto
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911acdd9db
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Fixed clippy warnings and fmt
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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0ede7d3899
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Brick fill
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2021-03-07 14:25:04 +00:00 |
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Joshua Barretto
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173a127d5e
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Better Fill type
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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862cd5fe49
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fmt
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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fe8ffc8f87
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Fixed more silly issues
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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6e6e322e90
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Fixed stupid generation bugs, made houses more interesting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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293d1f2d5e
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More plot generation work
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9e20d7390f
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Better house generation
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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14bac81dc4
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Added CSG house roofs
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9875e2c025
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Began work on CSG-based primitive tree site structure generation system
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2021-03-07 14:25:02 +00:00 |
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