Joshua Yanovski
|
6eb26ba6d8
|
Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen
|
2022-07-07 16:02:18 -07:00 |
|
DaforLynx
|
00f1e9c407
|
Music, reorganization, metadata, and fixes
|
2022-07-07 04:14:20 +00:00 |
|
Marcel
|
7ae65f2c13
|
Merge branch 'windows-gnu-linking-fix' into 'master'
Disable mimalloc for non msvc builds
See merge request veloren/veloren!3460
|
2022-07-06 20:21:25 +00:00 |
|
Isse
|
7e18384e1c
|
Disable mimalloc for non msvc builds
|
2022-07-06 19:08:19 +02:00 |
|
Marcel Märtens
|
e4909650e1
|
update hashbrown, specs, and tracy
|
2022-07-06 15:41:59 +02:00 |
|
IsseW
|
5a0cdc2528
|
add rain threshold that depends on chunk moisture
|
2022-07-04 18:18:43 +02:00 |
|
IsseW
|
6d8cbe6f0f
|
remove relative rain direction and increase FALL_RATE
|
2022-07-04 18:18:43 +02:00 |
|
IsseW
|
6562c7076f
|
remove fluid model todo
|
2022-07-04 18:18:42 +02:00 |
|
Imbris
|
b2d3759105
|
Cleanup profiling comments and commented code
|
2022-07-04 18:18:39 +02:00 |
|
Imbris
|
5866e23e32
|
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
IsseW
|
5b7b13adce
|
Add medium check to rain
|
2022-07-04 18:18:36 +02:00 |
|
IsseW
|
ab707b6df1
|
sample weather at correct position for occlusion
|
2022-07-04 18:18:36 +02:00 |
|
IsseW
|
a7c724a46d
|
Limit figures drawn for rain occlusion
|
2022-07-04 18:18:35 +02:00 |
|
DaforLynx
|
ac82689f83
|
Clean up audio code, fix egui bug
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
9f26afb4a5
|
refactor rain_dir to rain_vel
|
2022-07-04 18:11:45 +02:00 |
|
DaforLynx
|
9104a07530
|
Code cleanup, doubled volume of leaves.ogg
|
2022-07-04 18:11:43 +02:00 |
|
Treeco
|
0d21361e05
|
Add player-relative rain direction
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
fa589e915e
|
make rain view distance smaller, dont put wind in texture
|
2022-07-04 18:11:41 +02:00 |
|
DaforLynx
|
dc8424c549
|
Moving audio code
|
2022-07-04 18:10:05 +02:00 |
|
IsseW
|
6215ccd522
|
Remove dead code
|
2022-07-04 18:07:24 +02:00 |
|
DaforLynx
|
05e7de5629
|
Adjust some values for ambience volume
|
2022-07-04 18:07:23 +02:00 |
|
IsseW
|
b82bb5b247
|
Don't have rain be behind an expiremental shader
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
6274d54e56
|
fix todos
|
2022-07-04 18:07:21 +02:00 |
|
IsseW
|
a93240d2a6
|
cleaner get_ambient_channel
|
2022-07-04 18:07:20 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|
DaforLynx
|
a6fd5d5c8b
|
Some organization. Faster volume lerping.
|
2022-07-04 18:07:19 +02:00 |
|
IsseW
|
08b0989789
|
add slider for rain map resolution
|
2022-07-04 18:07:18 +02:00 |
|
DaforLynx
|
6059a30f27
|
Rain diminishes with distance above terrain
|
2022-07-04 18:07:16 +02:00 |
|
IsseW
|
54f958acc7
|
more correct occlusion
|
2022-07-04 18:07:16 +02:00 |
|
DaforLynx
|
83ee54001e
|
Ambience slider; fix to utterances
|
2022-07-04 18:07:15 +02:00 |
|
DaforLynx
|
365f45397b
|
At this point all sfx should be able to detect underwater
|
2022-07-04 18:07:14 +02:00 |
|
DaforLynx
|
088d1cfe9d
|
Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
|
2022-07-04 18:07:13 +02:00 |
|
IsseW
|
234ed5afb2
|
Rain occlusion projection matrix
|
2022-07-04 18:07:13 +02:00 |
|
IsseW
|
79cac935c8
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
|
DaforLynx
|
b3200ed89f
|
More ambience :)
|
2022-07-04 18:07:10 +02:00 |
|
DaforLynx
|
c4239e074f
|
Prevent unnecessary running of code
|
2022-07-04 18:07:09 +02:00 |
|
DaforLynx
|
aafd13508d
|
Completely redoing ambient sound again.
|
2022-07-04 18:07:08 +02:00 |
|
DaforLynx
|
16ca1410be
|
Remove extraneous sfx code
|
2022-07-04 18:07:08 +02:00 |
|
DaforLynx
|
ca815f25a1
|
merging some UI sfx from a now-dead branch
Merge part 2
merge part 3
Merge part 4
merge part 5
|
2022-07-04 18:07:07 +02:00 |
|
IsseW
|
b578f0231f
|
Interpolate in client
|
2022-07-04 18:07:06 +02:00 |
|
IsseW
|
4fa2644507
|
Interpolate weather in voxygen
|
2022-07-04 18:07:04 +02:00 |
|
IsseW
|
e37f2be820
|
Put rainbows behind experimental
|
2022-07-04 18:07:03 +02:00 |
|
Benjam Soule H. Walker
|
99c76be297
|
added sound for rain
|
2022-07-04 18:07:02 +02:00 |
|
IsseW
|
273c5ed2f0
|
Temporary noise solution
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
67683f315f
|
Put rain behind expiremental shader
|
2022-07-04 18:06:59 +02:00 |
|
IsseW
|
9c84a20cef
|
better sim
|
2022-07-04 18:06:58 +02:00 |
|
IsseW
|
78c1de19cf
|
More accurate weather sim
|
2022-07-04 18:04:39 +02:00 |
|
IsseW
|
6585ef1513
|
weather dependant music
|
2022-07-04 18:11:43 +02:00 |
|
IsseW
|
b7c0196129
|
Server weather sim
|
2022-07-04 18:11:41 +02:00 |
|