Commit Graph

11991 Commits

Author SHA1 Message Date
c2b043e524 add a comment about QUIC like Isse proposed 2022-07-03 20:51:49 +02:00
034d4d084a Temporary bench changes. 2022-07-02 21:23:51 -07:00
45f5fbe3dd Remove unused tree code. 2022-07-02 19:45:33 -07:00
16ffbc92dd Reenabling prefab structures.
This has barely any impact on anything but dungeons.  Could probably be
sped up further but not a big deal.
2022-07-02 18:21:15 -07:00
7cee43b32d Added egui plot showing the count of chunks pending meshing 2022-07-02 22:36:56 +01:00
957467e114 Fix chunk noise. 2022-07-01 23:57:09 -07:00
f42db06603 Merge branch 'imbris/greedy-atlas' into 'master'
Reduce sprite preparation time on startup

See merge request veloren/veloren!3450
2022-07-02 05:06:28 +00:00
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
16461cfcba Cleanup atlas allocator work, remaining TODO:
* refactor meshing and trait API to replace guillotiere types
* associated config type on atlas trait
* investigate other areas of sprite performance like LOD scaling (i.e.
  there are now significant gaps in between meshing)
2022-07-01 23:47:41 -04:00
5e5f7885e5 Tiled guillotiere allocator for sprites working 2022-07-01 23:47:41 -04:00
b1f5fc01db Before removing variable size edge tiles 2022-07-01 23:47:41 -04:00
59aacc3fd8 Remove some bottlenecks. 2022-07-01 20:41:59 -07:00
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
0b14ca2f3a Improved base_z => faster and smaller chunks! 2022-07-01 15:23:27 -07:00
6c8970f6fd Merge branch 'imbris/voxygen-compile-time' into 'master'
Improve voxygen compile time with small tweak

See merge request veloren/veloren!3449
2022-07-01 08:22:05 +00:00
e9ed7007ec Convert hashmap to array of SpriteConfigs to ensure we keep quick lookup times since this is queried for every block when processing a new chunk, 2022-07-01 03:34:35 -04:00
d1c06e619f Fixing UB in deserialize. 2022-06-30 22:21:42 -07:00
b5d0ee22e4 deactivate some features again and only keep the internal code for now to reuse it in automatic reconnect code 2022-06-30 22:14:24 +02:00
f3e4f022cb rather than letting the api/Participant handling the cleanup, we had to move over to the bParticipant::shutdownmanager.
Because the old case didn't account for the Scheduler got dropped but Participant keept around.
Shutdown behavior is quite easy now: bParticipant sends a oneshot, when that hits we stop. also when Participant gets droped we still stop as there woul dbe no sense in continue running the report_mgr ...
2022-06-30 22:14:24 +02:00
5b63035506 Add a new/unstable functionality report_channel.
This will ask the bparticipant for a list of all channels and their respective connection arguments.
With that one could prob reach the remote side.
The data is gathered by scheduler (or channel for the listener code).
It requeres some read logs so we shouldn't abuse that function call.

in bparticipant we have a new manager that also properly shuts down as the Participant holds the sender to the respective receiver.
The sender is always dropped. inside the Mutex via disconnect and outside via Drop (we need 2 Options as otherwise we would create a runtime inside async context implicitly o.O )
(also i didn't liked the alternative by just overwriting the sender with a fake one, i want a propper Option that can be taken)

The code might also come handy in the future when we implement a auto-reconnect feature in the bparticipant.
2022-06-30 22:14:24 +02:00
29647bba15 Added a terrain compression environment variable for testing. 2022-06-30 12:01:50 -07:00
4819a17ab6 Stop duplicating terrian chunk metadata. 2022-06-30 11:22:14 -07:00
ad5bcf3cd8 Turning "full" chunks back on, deserialization improvements. 2022-06-29 21:52:04 -07:00
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
291a424b4e This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description) 2022-06-30 00:11:04 -04:00
5284e9ec94 Merge branch 'james/triggered' into 'master'
Wiring System Documentation and Refactoring

See merge request veloren/veloren!3447
2022-06-29 20:28:10 +00:00
8439f3ef6d Wiring System Documentation and Refactoring 2022-06-29 20:28:09 +00:00
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
da0baa674f Remove hp_floaters whenever they wouldn 2022-06-29 17:31:59 +03:00
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
b7a718cb99 Remove old comments 2022-06-29 17:31:58 +03:00
f048600335 Add back old i18n + some small fixes
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
  wrong place

to rebase
2022-06-29 17:31:58 +03:00
f6189a61f2 Address review - addendum
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
  `ExpFloater` still does, however the field is used to prevent
  accumulating old floaters with new ones. This change also makes it so
  that if the client changes entity, they keep the old entity's
  floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
  Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
  it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
8feaea5cdf Exp floater accumulation + ignore all below 0.1 2022-06-29 17:31:57 +03:00
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
29ce64b4f5 Small changes to hud 2022-06-29 17:31:43 +03:00
0e84794217 change font size formula to not use crit_mult + use ints for change by check 2022-06-29 17:31:43 +03:00
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
762b726d21 basic i18n for english + code touchups
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
ddf0ba6dd6 Small UI changes + fix hurt animation 2022-06-29 17:31:41 +03:00
5533d139bc Slider for accumulated damage duration 2022-06-29 17:31:41 +03:00
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
64f0f05608 Fixed bug with healing above 5.0 and preparing for options 2022-06-29 17:31:10 +03:00
db16e6147c Instance inside projectile constructor is now a variable 2022-06-29 17:31:09 +03:00
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00