Oresavna
711b76202b
Add windsim module and system to server crate
2021-06-22 15:45:31 +02:00
Ludvig Böklin
1ea087a54d
Debug visualisation of relative wind velocity
2021-06-22 15:43:30 +02:00
Ludvig Böklin
1960ddd62b
Make debug lines visible from more directions
2021-06-22 15:43:30 +02:00
Ludvig Böklin
eddc967462
Fix GlideWield overriding state changes
2021-06-22 11:20:40 +02:00
Ludvig Böklin
2165fc7d2e
Cargo.lock
2021-06-22 10:40:40 +02:00
Ludvig Böklin
8a987b8de1
Undo gravity hack and set gravity to 1G again
2021-06-22 10:32:10 +02:00
Ludvig Böklin
4e3453301b
Improve glider rotation
2021-06-22 10:32:10 +02:00
Ludvig Böklin
1022477713
Maybe fix glider flip
2021-06-22 10:32:10 +02:00
Ludvig Böklin
4568a7a38f
Hack custom gravity of 1G while gliding
2021-06-22 10:32:10 +02:00
Ludvig Böklin
a8d4beccf5
Cargo.lock
2021-06-22 10:32:10 +02:00
Ludvig Böklin
262b91a14e
Tweak glider controls
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Adjust base glider pitch
2021-06-22 10:32:09 +02:00
Ludvig Böklin
fb4edef4f8
Set GRAVITY to 25.0 as in master and adjust drag reference area scale to compensate
2021-06-22 10:32:09 +02:00
Ludvig Böklin
fa24a5c317
Remove timed input easing after started gliding
2021-06-22 10:32:09 +02:00
Ludvig Böklin
56dfd5a4ff
Glider dist based on char height
2021-06-22 10:32:09 +02:00
Ludvig Böklin
b62177e091
Don't remove all negative lift
2021-06-22 10:32:09 +02:00
Ludvig Böklin
63fd08f619
Make character visually rotate around centre of gravity while gliding
2021-06-22 10:32:09 +02:00
Ludvig Böklin
c1ecc8374b
Ease glider roll
2021-06-22 10:32:09 +02:00
Ludvig Böklin
dbffd90f0e
Prevent rotation from negative lift and fix glider ori in wield state
2021-06-22 10:32:09 +02:00
Ludvig Böklin
6f2f27e993
Fix issue with nonsensical glider roll
2021-06-22 10:32:09 +02:00
Ludvig Böklin
94bfa1c72a
Keep character standing up while on ground
2021-06-22 10:32:09 +02:00
Ludvig Böklin
61233fd59d
Don't reset ori when exiting glide state and misc tweaks
2021-06-22 10:32:09 +02:00
Ludvig Böklin
9e20b090c4
Implement aerodynamic GlideWield
2021-06-22 10:32:09 +02:00
Ludvig Böklin
df666cef40
Improve glider controls; physics-based heuristic for character ori
2021-06-22 10:31:56 +02:00
Ludvig Böklin
208438a26c
Add some util functions to Ori
2021-06-22 10:31:41 +02:00
Ludvig Böklin
74f9945ab3
Refactor and abstract fluid dynamics
2021-06-22 10:31:40 +02:00
Ludvig Böklin
5f44101486
Define humanoid dimensions as measured in-game
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Make Body::dimensions and Body::height methods const
Modify humanoid dimensions for calculation of drag
2021-06-22 10:24:54 +02:00
Ludvig Böklin
986b413521
Sort cases in mass match
2021-06-22 10:23:42 +02:00
Treeco
856e3849f7
Vastly improve glide ratios and soaring capability
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Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-06-22 10:23:41 +02:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
011f76dbf2
Merge branch 'zesterer/small-fixes' into 'master'
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Small improvements
See merge request veloren/veloren!2488
2021-06-21 20:49:41 +00:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Joshua Barretto
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
Joshua Barretto
f85a59d33a
Merge branch 'zesterer/small-fixes' into 'master'
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A plethora of improvements
See merge request veloren/veloren!2486
2021-06-21 14:19:13 +00:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Justin Shipsey
c744cd4365
Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
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made it so Cool Blue Lantern is actually blue
See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Marcel
ec7d3b5e37
Merge branch 'swilliams/give_item_fix' into 'master'
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Fix for Issue 1210
See merge request veloren/veloren!2484
2021-06-20 23:26:59 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
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Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Marcel
4e600814ee
Merge branch 'yusdacra/chore/nix' into 'master'
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build(nix): fix git ref not found and git lfs check
See merge request veloren/veloren!2480
2021-06-20 22:54:37 +00:00
Scott Williams
80c45b6396
Added another .replace
2021-06-20 22:55:58 +01:00
Dominik Broński
3f45f7f250
Merge branch 'jshipsey-master-patch-07838' into 'master'
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Update difficulty_distribution.ron
See merge request veloren/veloren!2483
2021-06-20 20:40:07 +00:00
Justin Shipsey
667e667ac8
Update difficulty_distribution.ron
2021-06-20 19:42:21 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
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Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
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- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Samuel Keiffer
b37106e71f
Merge branch 'juliancoffee/hot_reload_dungeon_difficulty' into 'master'
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Add config file for dungeon distribution
See merge request veloren/veloren!2481
2021-06-20 04:07:26 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
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* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b
Tip how to make map with dungeons of same level
2021-06-19 23:32:54 +03:00