Commit Graph

1260 Commits

Author SHA1 Message Date
Sam
714e080535 Abilities can now be dragged to slot to be equipped. 2022-01-15 21:46:53 -05:00
Sam
d0e487da8a Ability sets now start with non-empty defaults. 2022-01-15 21:45:27 -05:00
Sam
d86692c4fe Added in-memory persistence of ability sets per weapon kind pair. 2022-01-15 21:42:34 -05:00
Monty Marz
89bf41574c diary section buttons 2022-01-15 21:42:33 -05:00
Sam
ee5293c64e Abilities scrollable now. 2022-01-15 21:42:33 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
Tormod G. Hellen
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
Joshua Barretto
3cba7e7f87 Merge branch 'zesterer/fix-nametags' into 'master'
Fixed nametag logic bug

See merge request veloren/veloren!3088
2022-01-07 22:38:59 +00:00
Joshua Barretto
bc7c942bc9 Fixed nametag logic bug 2022-01-07 21:54:14 +00:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
voxal
7d07598370 Move comments and turn on by default 2022-01-05 20:07:05 -08:00
voxal
e75f569014 Refactor to avoid changing overhead struct 2022-01-05 20:07:05 -08:00
voxal
471e75d846 cargo fmt 2022-01-05 20:06:43 -08:00
voxal
41e7e25f16 Fix clippy::nonminimal-bool 2022-01-05 20:06:43 -08:00
voxal
e546a1d1a9 Allow players to see own speech bubbles. 2022-01-05 20:06:43 -08:00
Sam
2e09feb426 Tweaks to prompt dialog. 2022-01-03 19:55:06 -05:00
Sam
efbc5f9b75 UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Sam
64c8321626 Made skill groups remain locked if skill to unlock them not acquired. 2022-01-03 19:55:03 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
Sam
fe45a158ed Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp. 2022-01-03 19:55:00 -05:00
DoctorKompot
0dba858ca9 fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files 2021-12-27 03:01:26 +02:00
DoctorKompot
ccc1bdbf1c updated the Common Quality item displays 2021-12-27 03:00:57 +02:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
ubruntu
59cb9ea7c2 Hide empty stats on item tooltips 2021-12-20 15:07:38 +00:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
James Melkonian
5f6d1c3438 Convert Armor Stats to Options 2021-12-12 00:25:35 +00:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
b4c7af1ad1 Added formatting to round tooltip values for consumables to 1 decimal place 2021-11-13 20:25:09 +00:00
Sam
b901b97191 Changed fallback ability icon. 2021-11-11 23:41:01 -05:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519 Addressed review feedback. 2021-11-11 18:10:22 -05:00
Sam
b678f7f46e Added some client methods for changing abilities to hook into. 2021-11-11 01:55:32 -05:00
Sam
da677e8ea6 Abilities can now be referred to by the asset id. 2021-11-10 17:30:19 -05:00
Sam
4309e1ff9b Did voxygen stuff for ability pool. 2021-11-09 21:20:41 -05:00
jshipsey
c2b7d3bb44 good hat rendering 2021-10-30 23:42:16 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
Sam
15a8c31383 Hack to make salvage go away when leaving station. 2021-10-29 13:25:38 -04:00
Sam
4b9e9c506b Fixed opening salvaging station not showing salvage text. 2021-10-27 17:02:35 -04:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Monty Marz
a97cc95496 crafting station model, explanatory text part 1 2021-10-27 17:02:34 -04:00
Sam
5707377565 Changed tooltips to take iterator. Tooltips also show original item as well as salvage output. 2021-10-27 17:02:34 -04:00
Snowram
2bf16aab63 Make item tooltip accept multiple items for salvage 2021-10-27 17:02:33 -04:00