Commit Graph

3378 Commits

Author SHA1 Message Date
Imbris
7343286a3c Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-05-30 11:49:41 -04:00
Imbris
97359042db Update wgpu 2021-05-30 11:49:41 -04:00
João Capucho
4c73433ecb Fix panic on zero sized scissor 2021-05-30 11:49:41 -04:00
João Capucho
4c51dd0147 Fix resizing using the wrong value 2021-05-30 11:49:41 -04:00
Imbris
cbddf50a41 Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-05-30 11:49:41 -04:00
Imbris
c58e8e9eb8 Disable CI that does not need to run for builds 2021-05-30 11:49:41 -04:00
Imbris
d7b651451b Implement screenshots 2021-05-30 11:49:41 -04:00
Imbris
0ad51204ec Update wgpu-profiler, smol rebase fix 2021-05-30 11:49:41 -04:00
Imbris
e31353df88 Display gpu timing info in the HUD when enabled 2021-05-30 11:49:41 -04:00
Imbris
2de13f3a87 Try out using storage buffer for sprite vertices 2021-05-30 11:49:41 -04:00
Imbris
bed1596985 Fix bugs with sprite rendering 2021-05-30 11:49:41 -04:00
Imbris
0933a87d84 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-05-30 11:49:41 -04:00
Imbris
8c3ede3b39 Almost implement instance merging for sprites (validation error), rebase
fix
2021-05-30 11:49:41 -04:00
Imbris
49f03bd325 Start sprite refactor 2021-05-30 11:49:41 -04:00
João Capucho
ef96ce68e6 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-05-30 11:49:41 -04:00
João Capucho
e40702c083 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-05-30 11:49:41 -04:00
João Capucho
3da110628a Update to the most recent wgpu 2021-05-30 11:49:40 -04:00
Imbris
a1d8265935 Switch to index rendering for most quad-like things 2021-05-30 11:49:40 -04:00
Imbris
0d7e96e849 Small fixes to gpu profiling 2021-05-30 11:49:40 -04:00
Imbris
9d076d3a89 Update to the latest wgpu git 2021-05-30 11:49:40 -04:00
Imbris
d2e2580df4 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-05-30 11:49:40 -04:00
Imbris
5cdce0635d WIP gpu timer thing (not for squashing!) 2021-05-30 11:49:40 -04:00
Imbris
40d420e868 Update wgpu to fix segfault 2021-05-30 11:49:40 -04:00
Imbris
d79e9cf40a Fix char select shadows by clearing shadow textures 2021-05-30 11:49:40 -04:00
Imbris
e2469152a3 Add setting for the PresentMode 2021-05-30 11:49:40 -04:00
Imbris
f307037a50 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-05-30 11:49:40 -04:00
Imbris
65a864f45b Fix lod alt texture filtering 2021-05-30 11:49:40 -04:00
Imbris
4f30534ea1 Resolve validation errors with trying to use unsupported filtering modes 2021-05-30 11:49:40 -04:00
Joshua Barretto
d247379953 Corrected shadow cull mode 2021-05-30 11:49:40 -04:00
Imbris
5e0f26ab30 Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Imbris
855101d72a Comment out secondary backends 2021-05-30 11:49:40 -04:00
Imbris
693fca4cc3 Avoid extra set_pipeline calls 2021-05-30 11:49:40 -04:00
Imbris
863ed7fb80 Properly rebind shadow textures when they are changed 2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932 Fix point shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
579fdad97e Fix directed shadows, mostly. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd More frustration with shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732 Various fixes for shadows. 2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368 Fix the shadow drawing code
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
4941736cec Re enable the skybox rendering in char select 2021-05-30 11:49:40 -04:00
Capucho
39217b7f84 Fix the buffer slicing in the submodel
Fixes the void figures
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1 Re enable sprite rendering 2021-05-30 11:49:40 -04:00
Capucho
0394a9afce Reenable non-player figure drawing 2021-05-30 11:49:40 -04:00
Imbris
95cc5da1e4 Draw water 2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e Fix clouds 2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-05-30 11:49:40 -04:00
Imbris
362a14d749 No cube spam 2021-05-30 11:49:40 -04:00
Imbris
9aad14e06e Start lod, update wgpu to fix viewport count validation error 2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d Add skybox 2021-05-30 11:49:40 -04:00