Commit Graph

525 Commits

Author SHA1 Message Date
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Samuel Keiffer
d235e98efe Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.

See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Imbris
23eca4c3f6 Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Avi Weinstock
e09ae8ad83 Address MR 2356 comments. 2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
Sam
01f82314dc Fixed a few oddities with the AI 2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
Sam
42c8c08145 Fixed bow AI 2021-05-26 20:53:29 -05:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Avi Weinstock
624f8796bd Fix mindflayer tactic to make it shoot purple fireballs again. 2021-05-22 20:35:21 -04:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Samuel Keiffer
a0599ac046 Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots

See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
James Melkonian
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
James Melkonian
b076fb7baa Small cockatrice AI fixes 2021-05-17 22:46:50 +00:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
58e5b1fdf5 AI tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Joshua Yanovski
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Samuel Keiffer
a2999ce96f Merge branch 'aweinstock/damage-types' into 'master'
Add `DamageKind`, and make piercing damage partially ignore damage resistence.

See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27 Move weapon tactics to functions and take target body into attack radius consideration 2021-05-06 21:17:05 +00:00
Daniel Mizerski
3197bcd12a (Wiring) Logic - make wiring turing complete 2021-05-06 19:53:12 +02:00
Marcel
91f76d3b00 Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
instead of manually trying to sync disconnect metrics we now pass a Reason to...

See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35 instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Daniel Mizerski
b34704ea3f (Wiring) OnDeath 2021-05-05 19:08:18 +02:00
Daniel Mizerski
a2a0329440 (Wiring) Switch to using maybes 2021-05-05 16:59:17 +02:00
Sam
2652660a58 Addressed comments and more testing feedback. 2021-05-04 08:45:14 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
Sam
811f1fadb2 Replaced action_timer with action_state so there are additional fields. 2021-05-04 08:45:09 -04:00
Marcel
f5c7f99846 Merge branch 'xvar/persistence-fixes' into 'master'
Fixed a rare server crash when creating a character

See merge request veloren/veloren!2237
2021-05-03 18:09:59 +00:00
Samuel Keiffer
610c529c42 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b Optimize CompressedData with Vec::with_capacity, and move obsolete formats from common_net into the compression benchmark. 2021-05-03 00:09:24 -04:00