Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Ben Wallis
d7582efad0
Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection.
2021-05-02 16:08:39 +01:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Joshua Barretto
b29e2b0017
Fixed admin physics check exemption
2021-04-30 14:06:07 +01:00
Ben Wallis
e2d6326615
Made admins exempt from the server-side position and velocity checks
2021-04-29 17:46:40 +01:00
Ben Wallis
c16bf51ab2
Merge branch 'xvar/reduce-timeofday-sync-frequency' into 'master'
...
Reduced frequency of TimeOfDay message being sent to clients
See merge request veloren/veloren!2218
2021-04-29 13:50:08 +00:00
Ben Wallis
3c20e8ed4e
Reduced sync of TimeOfDay to once per 100 ticks
2021-04-29 12:34:27 +01:00
James Melkonian
2fafcded93
Set bird default to not flying and give non-strafing NPCs a larger attack angle
2021-04-28 02:31:51 +00:00
James Melkonian
24095187c7
Partially fixes wolf AI
2021-04-27 17:57:31 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
Sam
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
Sam
9084e93f8b
Added an angle check to all agent attacks.
2021-04-25 22:02:31 -04:00
Marcel
991ccf0033
Merge branch 'aweinstock/deflate-downgrade-20210425' into 'master'
...
Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's...
See merge request veloren/veloren!2199
2021-04-25 23:35:43 +00:00
holychowders
5488f9f525
Prevent safezoned villagers from spamming messages upon seeing an enemy
2021-04-25 21:24:06 +00:00
Avi Weinstock
57aee57d82
Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's worst-case encoding time.
2021-04-25 16:18:57 -04:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Avi Weinstock
95d32b40bb
Remove redundant terrain message per MR 2166 comment.
2021-04-20 23:48:15 -04:00
Avi Weinstock
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Imbris
9e0fbd392d
Remove some of the spans in the agent system
2021-04-20 15:25:05 -04:00
Imbris
110165de3a
Add more profiling spans to the agent system and add timing notes
2021-04-20 15:25:04 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Marcel Märtens
485a477503
include origin into system name
2021-04-20 01:30:27 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
James Melkonian
ef38d9778f
Fix bow AI
2021-04-19 12:17:31 -07:00
Joshua Barretto
cd0a65da81
Added minimum chunk unload distance to make chunk reload cheesing harder
2021-04-19 11:29:20 +01:00
Sam
c8d4c4ff84
Gated safe zone behind a server setting, removed unneeded function.
2021-04-17 17:54:11 -04:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Avi Weinstock
513c7ff068
Make physics anticheat less aggressive.
2021-04-16 18:07:54 -04:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
Ben Wallis
95d7a3d761
Fixed cargo test-server. Removed -Z package-features from .cargo/config as it is no longer required
2021-04-15 19:07:46 +01:00
Avi Weinstock
bf6ac56eb0
Add teleport/speedhack mitigation.
2021-04-15 08:50:17 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Avi Weinstock
d6f4537d39
Minimal implementation of server-authoritative physics.
2021-04-15 08:26:15 -04:00
Ben Wallis
378561598e
Character deletes are now processed by CharacterUpdater and clear any pending logout updates for the deleted character
2021-04-14 22:30:53 +01:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Marcel Märtens
1a9425526b
remove spamming of the logs
2021-04-08 23:55:13 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
d80db38bc9
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
Louis Pearson
3c7898fe8e
Expect instead of unwrap
2021-04-08 04:19:02 -06:00
Louis Pearson
58274db3e3
Make rtsim entities ensure sanity of track
2021-04-08 04:19:02 -06:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
993ae8fff7
address mutability comment
2021-04-07 17:39:12 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
a483817fc2
Change check for trading NPC
2021-04-07 17:26:19 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
Vincent Foulon
5e23c164e6
Add missing translations + Add "enemy_killed" text for villagers
2021-04-07 13:26:15 +02:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Vincent Foulon
dcde8df365
address review comments
2021-04-01 19:13:08 +02:00
Vincent Foulon
c2a8feada5
Add dialogue when the Merchant is busy and randomize some trading dialogues
2021-03-31 19:06:41 +02:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel
895de16dd6
Merge branch 'james/fix-merchant-wander' into 'master'
...
Fix merchant wandering
See merge request veloren/veloren!2035
2021-03-30 10:52:42 +00:00
Marcel
5ccbfba8fe
Merge branch 'xMAC94x/terrainoptimisation' into 'master'
...
if more than 1 player is in the area of a newly created chunk, skip additional copies
See merge request veloren/veloren!2030
2021-03-30 08:27:13 +00:00
James Melkonian
8e522596a5
Fixed merchant wandering
2021-03-29 17:27:56 -07:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Marcel Märtens
fdd1eac6ed
if more than 1 player is in the area of a newly created chunk, skip additional copies
2021-03-29 12:21:07 +02:00
Marcel Märtens
6e77028605
make msg::terrain parallel via rayon, we parallelize over the number of clients, so this is a change servers with more than 1 player profit from.
2021-03-28 21:08:40 +02:00
Sam
b0b114a7f8
Balance tweaks
2021-03-27 21:05:15 -04:00
Sam
6c611d632a
Mindflayer now only summons minions at set thresholds of health.
2021-03-27 21:05:11 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
8e4aeff705
Improved mindflayer AI. Tweake some abilities.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Marcel Märtens
c77446a014
fix some tracy only and no default features
2021-03-27 18:24:10 +01:00
Marcel Märtens
88b191dbbb
track state tick in a historgram too
2021-03-27 18:24:10 +01:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
0e71af92f1
cleanup login provider
2021-03-27 13:29:17 +01:00
aljazerzen
0c8448517e
move already-logged-in check to register
2021-03-26 11:41:03 +01:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Marcel
28952f6d7b
Merge branch 'aweinstock/agent-retargetting' into 'master'
...
In `agent::Sys`, perform target selection periodically to avoid agents going...
See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Avi Weinstock
c4a6875133
Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs.
2021-03-24 15:42:37 -04:00