Joshua Barretto
|
428816c65e
|
Addressed review comments
|
2022-10-23 23:54:55 +01:00 |
|
Joshua Barretto
|
40e47b4f3e
|
Added reflection mode settings
|
2022-10-23 20:03:21 +01:00 |
|
Joshua Barretto
|
b85fd11443
|
Added refraction
|
2022-10-23 15:15:25 +01:00 |
|
Joshua Barretto
|
c072dc4082
|
Place puddle details behind extra experimental shader
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
d0894a189e
|
Added SSR to wet surfaces
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
ae66432a1e
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
|
Joshua Barretto
|
81ac4f9125
|
Various water-related lighting fixes
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
30de7b4fb8
|
Better attenuation
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
3f2efea4f2
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
|
Joshua Barretto
|
34522b39bd
|
Balance caustics with depth better
|
2022-09-22 23:45:16 +01:00 |
|
Joshua Barretto
|
b48b3eea02
|
Improved caustic shaders
|
2022-09-22 21:12:20 +01:00 |
|
Joshua Barretto
|
0b16baf46a
|
Improved rain performance
|
2022-07-16 14:44:58 +01:00 |
|
Joshua Barretto
|
ea39f78dfd
|
Minimised rain occlusion problems
|
2022-07-16 11:14:12 +01:00 |
|
Joshua Barretto
|
b08a501aef
|
Cleaned up ready for merge
|
2022-07-16 11:09:35 +01:00 |
|
Joshua Barretto
|
61792d4135
|
Apply AO
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
2694f5f917
|
Fixed lava
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
07ba4dcc33
|
Fixed particles for non-body entities, AO for non-volumetric illumination
|
2022-07-15 08:43:34 +01:00 |
|
Joshua Barretto
|
b5662163f0
|
Better lighting and verticality in caves
|
2022-07-15 08:43:33 +01:00 |
|
Joshua Barretto
|
f48665366b
|
More lightning position variety
|
2022-07-13 21:45:37 +01:00 |
|
Joshua Barretto
|
25c55b6a25
|
Better rain performance, wetness
|
2022-07-13 18:34:34 +01:00 |
|
Joshua Barretto
|
4e854a28ff
|
Fixed occlusion bias
|
2022-07-10 16:56:45 +01:00 |
|
Joshua Barretto
|
4b738c8b8f
|
Balanced rain intensity
|
2022-07-08 20:22:09 +01:00 |
|
Joshua Barretto
|
6c4b10d881
|
Use existing humidity
|
2022-07-08 20:18:07 +01:00 |
|
Joshua Barretto
|
32fe997506
|
Use tilted origin for rain
|
2022-07-08 16:07:15 +01:00 |
|
IsseW
|
e2969dc5f9
|
turn off rain for CLOUD_MODE_NONE and adjust iterations
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
IsseW
|
b82bb5b247
|
Don't have rain be behind an expiremental shader
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|
IsseW
|
79cac935c8
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
|
Joshua Barretto
|
86814eba04
|
Made rain look better
|
2022-07-04 18:07:03 +02:00 |
|
Joshua Barretto
|
502145a6f9
|
Cloud movement is more prominent
|
2022-07-04 18:07:01 +02:00 |
|
Joshua Barretto
|
4181331e6b
|
Balanced rain density
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
67683f315f
|
Put rain behind expiremental shader
|
2022-07-04 18:06:59 +02:00 |
|
IsseW
|
9cb67e6283
|
Rain shader
|
2022-07-04 18:11:41 +02:00 |
|
Imbris
|
b7096d9f2e
|
Scale shadow grid to multiple texels per grid cell to make it easier to examine
|
2022-06-05 16:35:12 -04:00 |
|
Imbris
|
9b78d75f06
|
Add experimental shader option to visualize shadow map texels
|
2022-06-05 16:35:12 -04:00 |
|
Joshua Barretto
|
0facac68b4
|
Bad fake lighting in caves
|
2022-02-09 13:28:07 +00:00 |
|
Joshua Barretto
|
8888190eb4
|
Added BareMinimum shader effect
|
2022-02-09 12:56:21 +00:00 |
|
Joshua Barretto
|
a49c0f0cdf
|
Fixed caustics
|
2022-01-23 20:06:44 +00:00 |
|
Joshua Barretto
|
fb2b9929a6
|
Unified and fixed attenuation
|
2022-01-23 16:25:15 +00:00 |
|
Joshua Barretto
|
b3bf06b07d
|
Stopped caustics appearing in bad places
|
2022-01-21 13:43:36 +00:00 |
|
Joshua Barretto
|
3b347a2aa3
|
Improved underwater lighting on low shader settings
|
2022-01-21 13:35:40 +00:00 |
|
Joshua Barretto
|
51323cde38
|
Better caustic movement
|
2022-01-21 01:06:11 +00:00 |
|
Joshua Barretto
|
63f6af0621
|
Fixed caustics
|
2022-01-21 01:03:39 +00:00 |
|
Joshua Barretto
|
5b606f0d50
|
Significantly improved underwater shaders
|
2022-01-21 00:42:20 +00:00 |
|
Joshua Barretto
|
2f3b14f2e1
|
Improved glow lighting
|
2022-01-18 16:52:35 +00:00 |
|
Joshua Barretto
|
b85aac6e23
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
|
Joshua Barretto
|
cd428d9267
|
Added support for experimental shaders
|
2022-01-17 22:20:33 +00:00 |
|
Joshua Barretto
|
086097cd56
|
Better vines and lighting
|
2021-10-10 13:41:57 +01:00 |
|
Joshua Barretto
|
0f2afbec8f
|
Fixed clouds and fluids underground
|
2021-10-10 13:41:56 +01:00 |
|