IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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IsseW
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b578f0231f
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Interpolate in client
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2022-07-04 18:07:06 +02:00 |
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IsseW
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4fa2644507
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Interpolate weather in voxygen
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2022-07-04 18:07:04 +02:00 |
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IsseW
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e37f2be820
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Put rainbows behind experimental
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2022-07-04 18:07:03 +02:00 |
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IsseW
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273c5ed2f0
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Temporary noise solution
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2022-07-04 18:07:00 +02:00 |
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IsseW
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67683f315f
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Put rain behind expiremental shader
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2022-07-04 18:06:59 +02:00 |
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IsseW
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78c1de19cf
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More accurate weather sim
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2022-07-04 18:04:39 +02:00 |
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IsseW
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b7c0196129
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Server weather sim
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2022-07-04 18:11:41 +02:00 |
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Imbris
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54f6f278a0
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Include an associated Config type in the atlas trait which is provided when creating the atlas
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2022-07-01 23:47:42 -04:00 |
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Imbris
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95f17a6d22
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General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)
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2022-07-01 23:47:42 -04:00 |
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Imbris
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9b78d75f06
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Add experimental shader option to visualize shadow map texels
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2022-06-05 16:35:12 -04:00 |
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Imbris
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be1cc1b983
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Add a few pieces of documentation to code related to light and shadows
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2022-06-05 16:35:12 -04:00 |
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Christof Petig
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6ddedecc05
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introduce smoke strength and color
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2022-06-01 22:13:34 +02:00 |
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Benoît du Garreau
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6431c5567c
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Fix clippy error
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2022-05-28 23:58:47 +02:00 |
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Benoît du Garreau
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f36e74e383
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Fix deprecated function use
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2022-05-28 23:53:30 +02:00 |
|
Benoît du Garreau
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ca2ef3e813
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Add comments
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2022-05-28 23:32:16 +02:00 |
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Benoît du Garreau
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8488c7b25e
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Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
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2022-05-28 23:18:31 +02:00 |
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Imbris
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ca1a27bd11
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Merge branch 'imbris/update-tracy' into 'master'
Update tracy
See merge request veloren/veloren!3400
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2022-05-27 02:50:24 +00:00 |
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Imbris
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5cf899c4fe
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Plot fixes in client and dynamic name fix in voxygen (tracy update)
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2022-05-26 22:19:11 -04:00 |
|
Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
|
Joshua Barretto
|
7382aab13a
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Upped default LoD distance
|
2022-05-10 17:12:12 +01:00 |
|
Joshua Barretto
|
06300bc75f
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Updated changelog
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2022-05-10 12:56:24 +01:00 |
|
Joshua Barretto
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f35c98d1a1
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Added LoD distance setting
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2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2d7aa1aaa3
|
Added no terrain pop experimental shader
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
596ae73117
|
Added NoLodVoxels option
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2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
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cf346d05c1
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Different kinds of tree
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
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ac0e7a7724
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Use dedicated fragment shader
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2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
|
Marcel Märtens
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697673bcca
|
update toolchain to nightly-2022-04-25
|
2022-05-03 15:22:28 +02:00 |
|
Youssef Fahmy
|
aec866e5ec
|
Balance tweaks
|
2022-04-23 14:54:01 +00:00 |
|
Olexorus
|
2212c3d70c
|
Remove borrow-checker appeasing code that's no longer necessary in Rust 2021
|
2022-03-15 16:49:03 +01:00 |
|
Sam
|
89bf529a5e
|
Addressed review comments
|
2022-03-03 01:12:40 -05:00 |
|
Sam
|
f5e0cb0045
|
Addressed review comments
|
2022-03-03 01:11:18 -05:00 |
|
Sam
|
0a0fffd5ed
|
Addressed review comments
|
2022-03-03 01:11:17 -05:00 |
|
Sam
|
5a60562eee
|
Addressed review comments
|
2022-03-03 01:11:16 -05:00 |
|
Sam
|
87434c472c
|
Trails shrinks over time
|
2022-03-03 01:11:05 -05:00 |
|
Sam
|
bee16001ed
|
Don't upload weapon trails to GPUs for entities that have only zero quds.
|
2022-03-03 01:11:03 -05:00 |
|
Sam
|
cfbb3a5bca
|
Changed to a single dynamic model
|
2022-03-03 01:11:02 -05:00 |
|
Sam
|
d23dd6c9e9
|
Fixed a few errors
|
2022-03-03 01:10:54 -05:00 |
|
Sam
|
5018a9f476
|
Game now runs, still doesn't work
|
2022-03-03 01:10:53 -05:00 |
|
Sam
|
05f53a5316
|
Changed to one dynamic model per entity.
|
2022-03-03 01:10:50 -05:00 |
|
Sam
|
d9028ec978
|
Dynamic model now used for trail.
|
2022-03-03 01:10:49 -05:00 |
|
Sam
|
0794f980fe
|
Mostly snaked through another rendering pipeline
|
2022-03-03 01:10:47 -05:00 |
|
Imbris
|
08f67a335f
|
Add experimental shader option that lowers glow strength for lights near the camera
|
2022-02-26 00:26:42 -05:00 |
|
Imbris
|
adec5905bd
|
Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted.
|
2022-02-19 19:05:04 -05:00 |
|
Sam
|
bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
|
Joshua Barretto
|
8888190eb4
|
Added BareMinimum shader effect
|
2022-02-09 12:56:21 +00:00 |
|
Imbris
|
18f6077321
|
Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
|
2022-02-01 21:24:50 +00:00 |
|
Marcel Märtens
|
201a5ac2c7
|
stricten some rules and fix some clippy warnings
|
2022-01-30 20:16:21 +01:00 |
|