Commit Graph

426 Commits

Author SHA1 Message Date
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
IsseW
b578f0231f Interpolate in client 2022-07-04 18:07:06 +02:00
IsseW
4fa2644507 Interpolate weather in voxygen 2022-07-04 18:07:04 +02:00
IsseW
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Imbris
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
Imbris
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
Imbris
be1cc1b983 Add a few pieces of documentation to code related to light and shadows 2022-06-05 16:35:12 -04:00
Christof Petig
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
Benoît du Garreau
6431c5567c Fix clippy error 2022-05-28 23:58:47 +02:00
Benoît du Garreau
f36e74e383 Fix deprecated function use 2022-05-28 23:53:30 +02:00
Benoît du Garreau
ca2ef3e813 Add comments 2022-05-28 23:32:16 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Imbris
ca1a27bd11 Merge branch 'imbris/update-tracy' into 'master'
Update tracy

See merge request veloren/veloren!3400
2022-05-27 02:50:24 +00:00
Imbris
5cf899c4fe Plot fixes in client and dynamic name fix in voxygen (tracy update) 2022-05-26 22:19:11 -04:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Olexorus
2212c3d70c Remove borrow-checker appeasing code that's no longer necessary in Rust 2021 2022-03-15 16:49:03 +01:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045 Addressed review comments 2022-03-03 01:11:18 -05:00
Sam
0a0fffd5ed Addressed review comments 2022-03-03 01:11:17 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
Sam
87434c472c Trails shrinks over time 2022-03-03 01:11:05 -05:00
Sam
bee16001ed Don't upload weapon trails to GPUs for entities that have only zero quds. 2022-03-03 01:11:03 -05:00
Sam
cfbb3a5bca Changed to a single dynamic model 2022-03-03 01:11:02 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
05f53a5316 Changed to one dynamic model per entity. 2022-03-03 01:10:50 -05:00
Sam
d9028ec978 Dynamic model now used for trail. 2022-03-03 01:10:49 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
Imbris
08f67a335f Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
Imbris
adec5905bd Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted. 2022-02-19 19:05:04 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
Joshua Barretto
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
Imbris
18f6077321 Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options

See merge request veloren/veloren!3160
2022-02-01 21:24:50 +00:00
Marcel Märtens
201a5ac2c7 stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00