Enrico Marconi
7a5b7cb478
Fix issue #788
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Missing items in the 'require' section are now shown in red.
2020-10-12 17:41:17 +02:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
33be0a0e9f
Merge branch 'mdroogle/interaction_hint' into 'master'
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Add interaction hint #615
See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
207586cfab
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
ffe456c703
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
3d6c26a3c7
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Monty Marz
2a884df8de
fix SCT decimals not being absolutes
2020-09-29 19:48:10 -05:00
Sam
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Monty Marz
13d9b814ab
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
095433abcc
Addressed comments.
2020-09-29 19:48:06 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
ddbe871b50
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
36762be2a7
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
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Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
443f3287e4
Merge branch 'sharp/remove-spurious-vox' into 'master'
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Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Ben Wallis
11fc74642e
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
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In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f
switch version to pre-alpha-2020-09-22
vs pre-alpha-v0.7.0
2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f
switching veloren naming scheme, to either one of the following:
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`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
Sam
8ab0d5e5e0
Added icon for skillbar ability of sword.
2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c
resolve minor anim hiccup
2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89
spin anim
2020-09-21 17:38:57 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f
slightly quicker alpha, improved anims
2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
04af75bf8d
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
847bddbd89
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
0ba5740265
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
440e45f2bc
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
388a899a7f
Added make_sprite command
2020-09-21 16:39:20 +01:00