BottledByte
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ab1c43be84
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
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2020-08-05 01:21:42 +02:00 |
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BottledByte
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a167ee98ee
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De-enumerized armor variants
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2020-08-03 03:41:32 +00:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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jshipsey
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aa3bdc42d7
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arming the cyclops
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2020-08-01 02:19:45 -04:00 |
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Samuel Keiffer
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6cce09be85
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Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
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2020-07-18 00:05:28 +00:00 |
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Kai
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738fa34534
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Add freefly camera mode and cycle camera mode keybind
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2020-07-11 11:39:04 -07:00 |
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scott-c
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6014bd8364
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fix 1h second item cache issue #661
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2020-07-06 17:54:26 +08:00 |
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Snowram
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390f516e13
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Homogenizes quadmed bones names
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2020-07-05 09:38:12 -04:00 |
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jshipsey
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ccf939b4fd
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manifests, skeleton, basic placement
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2020-07-05 09:38:12 -04:00 |
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Snowram
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c527484597
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Add alligator, salamander and monitor npcs
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2020-07-05 09:38:12 -04:00 |
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Snowram
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fe1656931c
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Add legs to quadruped_medium
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2020-07-05 09:38:12 -04:00 |
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Snowram
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72eb03ceb5
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Add quadruped_low skeleton
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2020-07-05 09:38:11 -04:00 |
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scott-c
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d53b51954b
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Added ability to use 2 x 1h weapons or shields
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2020-07-01 17:51:06 +08:00 |
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Imbris
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124ed52554
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Windows is weird, cargo is weird..... (also tidy up a few things)
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2020-06-19 00:48:19 -04:00 |
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Imbris
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d00e88b804
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Hotreload animations using libloading
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2020-06-19 00:48:19 -04:00 |
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Justin Shipsey
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688f917308
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asset
missing fix
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2020-06-14 09:22:21 +00:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Justin Shipsey
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3877efec50
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optimization and tails
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2020-06-01 00:33:24 +00:00 |
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Monty Marz
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f7d6f76a04
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Added 36 Swords
I added 36 sword models to the code.
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2020-05-29 18:23:00 +00:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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jshipsey
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cf392b5a66
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fmt
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2020-05-09 18:11:25 -04:00 |
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Snowram
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cd452cc715
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New dragon model, added jaw, splitted head into upper/lower
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2020-05-09 18:09:05 -04:00 |
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Robin Gilh
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40360ff149
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Dragon work
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2020-05-09 18:07:31 -04:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Barretto
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ebd1537769
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Fixed figure update rate at a distance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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39b88dbcb1
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Added LoD for figures and reduced update rates for far figures
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2020-04-25 21:44:23 +01:00 |
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Imbris
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2c4c006396
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Lantern tweaks, remove unused bones
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2020-04-12 18:41:07 +02:00 |
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jshipsey
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e2d60b858e
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cape work
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2020-04-12 18:41:05 +02:00 |
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jshipsey
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ea2c646df3
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initial cape implementation
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2020-04-12 18:40:57 +02:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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timokoesters
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1e1ce2adbf
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Fix weapon not updating after swapping to a weapon of the same type
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2020-03-19 20:57:36 +01:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
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b040e18246
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Fix body parts not changing
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2020-03-16 22:06:23 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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1f78344d6f
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Move equipment from loadout into body
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2020-03-15 19:44:47 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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de36e75264
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Fix imports, update matches
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2020-01-08 11:31:42 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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