Commit Graph

65 Commits

Author SHA1 Message Date
BottledByte
ab1c43be84 Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee De-enumerized armor variants 2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
jshipsey
aa3bdc42d7 arming the cyclops 2020-08-01 02:19:45 -04:00
Samuel Keiffer
6cce09be85 Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set. 2020-07-18 00:05:28 +00:00
Kai
738fa34534 Add freefly camera mode and cycle camera mode keybind 2020-07-11 11:39:04 -07:00
scott-c
6014bd8364 fix 1h second item cache issue #661 2020-07-06 17:54:26 +08:00
Snowram
390f516e13 Homogenizes quadmed bones names 2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd manifests, skeleton, basic placement 2020-07-05 09:38:12 -04:00
Snowram
c527484597 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
fe1656931c Add legs to quadruped_medium 2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5 Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00
scott-c
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Imbris
124ed52554 Windows is weird, cargo is weird..... (also tidy up a few things) 2020-06-19 00:48:19 -04:00
Imbris
d00e88b804 Hotreload animations using libloading 2020-06-19 00:48:19 -04:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
ebd1537769 Fixed figure update rate at a distance 2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1 Added LoD for figures and reduced update rates for far figures 2020-04-25 21:44:23 +01:00
Imbris
2c4c006396 Lantern tweaks, remove unused bones 2020-04-12 18:41:07 +02:00
jshipsey
e2d60b858e cape work 2020-04-12 18:41:05 +02:00
jshipsey
ea2c646df3 initial cape implementation 2020-04-12 18:40:57 +02:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
timokoesters
1e1ce2adbf Fix weapon not updating after swapping to a weapon of the same type 2020-03-19 20:57:36 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
AdamWhitehurst
de36e75264 Fix imports, update matches 2020-01-08 11:31:42 -08:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00