Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
timokoesters
44ec09a8e7
Go to idle state when picking items up
2020-03-20 20:23:04 +01:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
3ec2cc08b3
Experimental tweeks to triplestrike
2020-03-20 15:06:33 +01:00
timokoesters
c630df7f9a
Ranged weapons now give xp on kill and also make enemies angry
2020-03-20 14:26:18 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
timokoesters
f32eb1db75
fix dash attack angles, arrow damage and readd possession stick impl
2020-03-17 14:15:39 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
4195273cf9
Adjust first person camera and underwater wield orientation
2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
timokoesters
447617dc69
Make durations and damage depend on weapon type
2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674
Finish state struct data refactor
2020-03-14 15:17:27 -06:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
Adam Whitehurst
990ea5c5a2
Add triple_strike behavior to cs behavior sys
2020-03-12 07:34:24 -07:00
Adam Whitehurst
a64bf1ac60
TripleAttack -> TimedCombo
...
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
timokoesters
841a2bbd6d
clean up old states, lower gravity
2020-03-10 19:12:16 +01:00
timokoesters
70027da9aa
feat: hitting enemies with basic_attack gives energy
2020-03-10 18:54:59 +01:00
Adam Whitehurst
5f8751e2d3
Begin implementing triple attack
2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4
Add charging back
2020-03-08 10:04:26 -07:00
Adam Whitehurst
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540
Re-add blocking
2020-03-07 11:55:15 -08:00
Adam Whitehurst
cb9e3859da
Rename character behavior sys
2020-03-07 11:02:54 -08:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Caleb Cochran
219f9fa3be
Added missed comma
2020-02-25 22:01:51 -06:00
Caleb Cochran
8479230e66
Replaced commas (fmt issue)
2020-02-25 21:59:08 -06:00
Caleb Cochran
9f7aa61fbd
Fixing #504 - Enemies stop attacking after combat
2020-02-25 20:48:09 -06:00
timokoesters
4cc998f92b
fix: non-humanoid npcs can attack again
2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c
fix: make climbing cost stamina
2020-02-24 19:18:06 +01:00
timokoesters
1f4065ae32
fix: attacking
2020-02-24 14:32:12 +01:00
Ben Simpson
636bf7d343
Merge branch 'expandedreality/energy-regen' into 'master'
...
Energy now does not regen when climbing,gliding,and swimming
Closes #483
See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
c427f2298e
Energy now does not regen when climbing,gliding,and swimming
2020-02-13 18:46:01 -06:00
Ben Simpson
3343f8e5c0
Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files
2020-02-13 08:36:29 +00:00
Ben Simpson
bfd2f345b1
Update common/src/sys/movement.rs
2020-02-13 08:19:36 +00:00
Ben Simpson
0cd8150e98
Update common/src/sys/movement.rs
2020-02-13 08:13:36 +00:00
Ben Simpson
a49482503d
Update common/src/sys/controller.rs, common/src/sys/movement.rs files
...
Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
1aa98dbb62
Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files
2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33
improvement: char speed
2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Barretto
344eb9d45d
Added intermittent rolling to NPCs during a chase
2020-01-27 16:18:36 +00:00
Joshua Barretto
de96551f65
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Joshua Barretto
09f0a5744f
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Joshua Barretto
631124f3fc
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378
Improved pet aggression system, made waypoints rarer
2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c
Fixed pathfinding limit bug, improvements to idle AI
2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99
Various bug fixes
2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362
Cleanup
2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3
Occasional path recalculate, stopped pathfinder thrashing
2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
timokoesters
28fe73825d
feat: fitness stat effects movement speed
2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Pfauenauge90
8a0efd3654
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Joseph Gerardot
454aa82669
Fixup energy regen math to properly account for acceleration at any
...
framerate.
2020-01-19 22:39:20 +01:00
timokoesters
6e651eb659
fix: make fall damage behave correctly again after changing gravity
2020-01-19 22:39:20 +01:00
timokoesters
65d0a1c4f4
refactor: use restrict_mut
2020-01-19 22:39:20 +01:00
timokoesters
8064b51ee2
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c
Make charging take a discrete amount of energy and change energy
...
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
...
regeneration when idle.
2020-01-19 22:39:17 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Shane Handley
c6f64564a8
Remove emission of an audio event from stats sys
...
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
AdamWhitehurst
5527d83a0e
Update mod imports
2020-01-08 08:56:36 -08:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Adam Whitehurst
4e5cf63452
Clean Up Systems
2020-01-05 14:55:27 -08:00
Adam Whitehurst
8fe5cec947
Clean up, make state handlers options
2020-01-05 10:19:09 -08:00
Imbris
4fa05150a2
Merge branch 'imbris/char-screen-transition' into 'master'
...
Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Imbris
f52aef224e
Fix typos, don't insert Controller if it doesn't already exist in the
...
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Adam Whitehurst
2635c405fe
Ability comps and sys
2020-01-01 09:16:29 -08:00
Imbris
1acf08390a
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
2019-12-31 16:41:45 -05:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
Dylan Kile
badd3113d5
hierarchical pathfinding
2019-12-29 20:58:21 +00:00
AdamWhitehurst
7a4cdfb7a4
Documentation comments
2019-12-29 08:36:59 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0
Add state disables, cleanup imports
2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
6524ea31d1
Fix flight turning
2019-12-20 22:51:35 -05:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00