Commit Graph

3275 Commits

Author SHA1 Message Date
Ben Wallis
811712316b main/offhand weapon swap check refactor 2021-05-16 21:53:30 +01:00
Sam
6b153bcf47 Enforced certain invariants in how an item was equipped into the loadout:
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
 - a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
 - 2h weapons can never be equipped in an offhand slot

Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261 Merge branch 'snowram/hacky-mount' into 'master'
Allow for collars to make QuadMed npcs mountable

See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a Added chat tabs 2021-05-14 12:27:15 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f Clean unused mount offset 2021-05-14 00:11:46 +02:00
Snowram
486fbf940e Anims export a transform for mounts 2021-05-14 00:11:37 +02:00
Snowram
026ba616ff Expose the mounting bone to the mounter anims 2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
Joshua Yanovski
3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Illia Denysenko
f626d27955 Refactor i18n analysis code and improve UX of testing binary 2021-05-10 22:13:00 +00:00
Joshua Barretto
1478daecbc Prevented low FPS from limiting chunk loading performance 2021-05-10 14:23:37 +01:00
Joshua Yanovski
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments

See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
juliancoffee
93b3d12478 remove ssh feature from git2 2021-05-10 00:49:45 +03:00
juliancoffee
5e598964b1 Downgrade git2 to compile on windows 2021-05-10 00:09:33 +03:00
juliancoffee
2035c041f9 add authors 2021-05-09 13:12:26 +03:00
juliancoffee
279d57658d Fix paths and adding tests 2021-05-09 13:12:26 +03:00
juliancoffee
0a63b10f4c rename i18n/src/i18n.rs to i18n/src/data.rs 2021-05-09 13:12:26 +03:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
juliancoffee
0784c2a76a Make fields more private 2021-05-09 13:12:26 +03:00
juliancoffee
c511028290 remove unneeded imports 2021-05-09 13:12:26 +03:00
juliancoffee
911bf974f3 Use hashbrown 2021-05-09 13:12:26 +03:00
juliancoffee
89b6111064 Remove unused dependencies 2021-05-09 13:12:26 +03:00
juliancoffee
5573fc33b9 Extract voxygen/src/i18n.rs into own crate
- New crate (i18n), currently under voxygen directory
- Updated CI to run localization test from i18n, not from voxygen
2021-05-09 13:12:26 +03:00
juliancoffee
50e992ed0d use hashbrown instead of std::collections 2021-05-09 13:12:26 +03:00
juliancoffee
622101d3b1 Update instuction for using binary 2021-05-09 13:12:26 +03:00
juliancoffee
fd387bda7c Add comments 2021-05-09 13:12:25 +03:00
juliancoffee
5f32b37768 Integrate verification from i18n_check 2021-05-09 13:12:25 +03:00
juliancoffee
f42e8aa147 Integrate changes and improving code style
- Integrate voxygen/i18n-check to voxygnen/src/i18n.rs
- Make `cargo clippy` happy
2021-05-09 13:12:25 +03:00
juliancoffee
57cddb3ee3 Extract localization test to binary
- Implement `--all` option
- Implement `--lang <code>` option
- Implement `--verify` command
2021-05-09 13:12:25 +03:00
Monty Marz
9f0ca486f7 Merge branch 'aweinstock/small-fixes' into 'master'
Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE.

See merge request veloren/veloren!2277
2021-05-09 09:58:44 +00:00
Monty Marz
a17bb0ad73 Better inactive/active audio slider logic 2021-05-09 09:51:41 +00:00
Avi Weinstock
0f424ec95a Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE. 2021-05-08 17:49:51 -04:00
Avi Weinstock
76da18da3c Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at. 2021-05-07 15:24:55 -04:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Marcel Märtens
4cfdbdd069 use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0 limit tokio threads to 1/4 of num_cpus
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
6e3a74b476 rayon::join creates a global threadpool, which is only used in /world
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Sam
5521c886c0 Removed useless clippy allow, added todo. 2021-05-04 11:27:17 -04:00
Sam
062c290e49 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00