Joshua Barretto
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90e5bac395
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Made movement slower when strafing in non-forward directions
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2021-06-21 20:32:20 +01:00 |
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Joshua Barretto
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288f2c13d4
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Enable strafing in first-person mode
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2021-06-21 13:27:19 +01:00 |
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jshipsey
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0941f03608
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buffs to stretch progression
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2021-06-16 20:50:46 -04:00 |
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Sam
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0488b2fcd0
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Adressed comments on energy and armor functions.
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2021-06-07 11:06:25 +02:00 |
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jshipsey
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1c17d8fe5e
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cave changes
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2021-06-07 10:59:44 +02:00 |
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Sam
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855384fbeb
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Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
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2021-06-07 10:58:42 +02:00 |
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Marcel
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521e1eacf3
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Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
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2021-06-06 16:56:21 +00:00 |
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Sam
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ac2f097d80
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Tidal warrior AI.
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2021-06-03 21:39:14 -05:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Avi Weinstock
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05c699878f
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Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
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2021-06-03 19:24:34 -04:00 |
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Adam Whitehurst
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98fdf5c3e1
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fix: more succinct checked_tick_attack
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2021-05-30 13:36:18 -07:00 |
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Adam Whitehurst
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0b92cc5732
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feat: tick_attack utils
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2021-05-30 12:39:00 -07:00 |
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Adam Whitehurst
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eea7eead2e
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wip: impl Stats::attack_speed_modifier
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2021-05-30 09:40:11 -07:00 |
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Sam
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93b5e674f6
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Fixed comments and some functionality.
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2021-05-16 21:35:17 -05:00 |
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Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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Avi Weinstock
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1ae105125d
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Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
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2021-05-09 18:09:53 -04:00 |
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Avi Weinstock
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1dfcdce1c0
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Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
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2021-05-09 18:09:31 -04:00 |
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Sam
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240a8e577d
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Minor balancing tweaks.
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2021-05-04 08:45:13 -04:00 |
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Sam
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5c241850f1
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
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Sam
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48fa4e7c1f
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Balancing.
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2021-05-04 08:45:11 -04:00 |
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Sam
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160bd3ef0c
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Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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jshipsey
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63fdc4f590
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animal adjustments
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2021-05-02 23:17:58 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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Ludvig Böklin
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cc7f0f3ac2
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Fix ori
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2021-04-30 17:37:51 +02:00 |
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Ludvig Böklin
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34660462e9
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Glider physics
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2021-04-27 14:41:48 +00:00 |
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Sam
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1a7779beb3
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Added angle check for new npcs.
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2021-04-25 22:19:30 -04:00 |
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jshipsey
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a0a75b1921
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comments
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2021-04-25 22:02:32 -04:00 |
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jshipsey
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c01fd86f44
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ori fixes
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2021-04-25 22:02:30 -04:00 |
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Joshua Barretto
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94b6fa6da3
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Don't use movement efficiency for orientation
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2021-04-25 23:00:30 +01:00 |
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Joshua Barretto
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3af4793762
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Minor control over velocity when in the air
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2021-04-25 22:37:25 +01:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Snowram
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8f54a0bf31
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More phoenix AI work
More phoenix AI work
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2021-04-25 04:07:12 +02:00 |
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Snowram
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8cf8e51962
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Phoenix npc + AI (WIP)
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2021-04-25 04:07:11 +02:00 |
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Snowram
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ab26efa970
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Improves bird_large anims
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2021-04-25 04:07:09 +02:00 |
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Snowram
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bc95484863
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Swaps bird_small skeleton to a new bird_large
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2021-04-25 02:14:49 +02:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Sam
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c88df846a7
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Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
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2021-04-14 17:38:37 -04:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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Sam
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0b10ffc715
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You can now roll without a weapon equipped.
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2021-04-13 20:18:58 -04:00 |
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jshipsey
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b53e1653f6
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initial wield testing
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2021-04-13 20:18:58 -04:00 |
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Sam
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30da614e89
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Joshua Barretto
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7ae4230dc8
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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003e76113f
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Vincent Foulon
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e06870702f
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Add skill for swimming speed
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2021-03-21 15:58:38 +01:00 |
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Vincent Foulon
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d0df01fe51
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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