Sam
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48c98b11cf
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General combat skill tree.
UI for general skill tree
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2021-01-19 08:07:20 -05:00 |
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Monty Marz
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3f436079e8
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Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
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2021-01-19 08:07:06 -05:00 |
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Sam
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0ccbdc3b8c
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Sceptre skill tree.
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2021-01-19 08:07:03 -05:00 |
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Sam
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5c7705f874
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Staff skill tree.
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2021-01-19 08:07:03 -05:00 |
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Sam
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662a08defc
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Implemented bow skill tree.
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2021-01-19 08:07:02 -05:00 |
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Sam
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4dfe14c103
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Hammer skill tree complete.
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2021-01-19 08:07:02 -05:00 |
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Sam
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72604e8a4e
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Axe skill tree functional.
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2021-01-19 08:07:01 -05:00 |
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Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Sam
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63eb71ed5b
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Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
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2021-01-18 17:54:03 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Benoît du Garreau
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1c4e334cd4
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Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
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2020-12-17 12:06:32 +01:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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Sam
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490915d384
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Modified how most abilites that could scale were scaled.
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2020-12-07 22:00:24 -06:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Samuel Keiffer
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352917d9cb
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Graying out skills with insufficient energy no longer dependent on hard-coded values
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2020-11-27 16:27:09 +00:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Sam
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860c766d62
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Changed roll movement.
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2020-11-05 14:22:30 -06:00 |
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Sam
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55e75adec0
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Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
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2020-11-05 12:28:18 -06:00 |
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Sam
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b8f722af8d
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Removed most hardcoded ability keys.
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2020-11-04 19:22:02 -06:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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1ccbdec35c
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Tweaked dash melee some more.
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2020-10-28 18:15:26 -05:00 |
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Sam
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15286a094a
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Leaps now require a non-negative vertical velocity to use.
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2020-10-28 18:15:24 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
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256846a669
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Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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jiminycrick
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512d881cd2
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Fixed clippy errors and added SFX
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2020-10-14 15:30:58 -07:00 |
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jiminycrick
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95c36cc3fb
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Skill icons with proper rotation
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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1f3bd0e1d2
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Responded to testing feedback
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2020-10-14 12:50:33 -07:00 |
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Sam
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e1634fa83a
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Fixed errors from transitioning some states to keyframes.
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2020-10-14 12:50:33 -07:00 |
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Sam
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21cf1e2168
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Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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Sam
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97f580be2b
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Added keyframes to charged melee.
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2020-10-14 12:50:32 -07:00 |
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