Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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130ae1f429
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Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
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2021-08-16 17:27:59 +03:00 |
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juliancoffee
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0d1667c7c5
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Set charge_through to false for non-humanoid dash
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2021-07-16 15:49:02 +03:00 |
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jshipsey
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0941f03608
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buffs to stretch progression
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2021-06-16 20:50:46 -04:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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juliancoffee
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e63c21d29e
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Nerf recover duration for animal dashes
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2021-06-11 16:18:59 +03:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Samuel Keiffer
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771a8db2a8
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Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
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2021-05-03 18:49:22 +00:00 |
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Sam
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3cb0ee98c8
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Removed all unique and simple tool kinds.
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2021-05-01 09:25:51 -04:00 |
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