jshipsey
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0796337a8c
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resolve minor anim hiccup
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2020-09-21 17:40:19 -05:00 |
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Sam
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1fbcf2be80
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Fixed pipeline errors.
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2020-09-21 17:40:19 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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jshipsey
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8070a38a89
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spin anim
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2020-09-21 17:38:57 -05:00 |
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Sam
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133e79ffd5
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Modified how spin melee functions.
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2020-09-21 17:38:56 -05:00 |
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jshipsey
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e79cef4824
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dash animation
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2020-09-21 17:38:55 -05:00 |
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Sam
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a8e834e754
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Initial implementation of spin attack for sword.
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2020-09-21 17:38:54 -05:00 |
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jshipsey
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b0d359e29f
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slightly quicker alpha, improved anims
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2020-09-21 17:38:54 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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c99e4c3c18
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Added swing duration to dash melee. Added framework for animation to be added.
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2020-09-21 17:38:51 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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b79235b890
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Dash melee now works as desired.
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2020-09-21 17:38:49 -05:00 |
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Sam
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744843d03f
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Dash now stops when colliding with entity
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2020-09-21 17:38:48 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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jshipsey
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a18c23025e
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stage 2 and 3 anim
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2020-09-21 17:38:46 -05:00 |
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Sam
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847bddbd89
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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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2ba9d1e54f
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Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
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2020-09-21 17:38:45 -05:00 |
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jshipsey
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2451a64b97
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stage 2 animation
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2020-09-21 17:38:44 -05:00 |
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Sam
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0ba5740265
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Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
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Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
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Sam
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aab56ea636
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Animation time for combo melee now resets between stages.
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2020-09-21 17:38:42 -05:00 |
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Sam
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cf573a42bd
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Initial implementation of combo melee attack.
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2020-09-21 17:38:41 -05:00 |
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Joshua Barretto
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b3117feea6
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Merge branch 'zesterer/better-block-format' into 'master'
Improved representation of Block for better performance, more...
See merge request veloren/veloren!1395
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2020-09-21 21:49:43 +00:00 |
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Joshua Barretto
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0ca42857fa
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Addressed review issues
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2020-09-21 21:10:32 +01:00 |
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Joshua Barretto
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aa8d9d5998
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Merge branch 'henild/golem-println-fix' into 'master'
Delete the extra println statement
See merge request veloren/veloren!1401
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2020-09-21 15:53:56 +00:00 |
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henild
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84239906f7
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Delete the extra println
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2020-09-21 21:13:00 +05:30 |
|
Joshua Barretto
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388a899a7f
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Added make_sprite command
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2020-09-21 16:39:20 +01:00 |
|
Joshua Barretto
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1e900e8c6a
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Removed unused sprite manifests
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2020-09-21 16:07:38 +01:00 |
|
Joshua Barretto
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112b11c951
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Fixed broken arrow physics
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2020-09-20 11:56:57 +01:00 |
|
Joshua Barretto
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49d1b3df6d
|
Improved docs
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2020-09-20 11:46:12 +01:00 |
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Joshua Barretto
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ee3781d168
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Updated lockfile
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2020-09-20 11:46:12 +01:00 |
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Joshua Barretto
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ee26ad662e
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Updated changelog
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2020-09-20 11:46:12 +01:00 |
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Joshua Barretto
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ece4a01867
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Improved representation of Block for better performance, more features, and better backwards-compatibility
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2020-09-20 11:46:12 +01:00 |
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Samuel Keiffer
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b2f42a117c
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Merge branch 'sam/boss' into 'master'
Boss
Closes #769
See merge request veloren/veloren!1364
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2020-09-19 20:47:07 +00:00 |
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Joshua Yanovski
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7b43752785
|
Merge branch 'droogmic/scene_terrain_refator' into 'master'
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
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2020-09-19 20:29:02 +00:00 |
|
Sam
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6deeb7fcfe
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Addressed another comment.
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2020-09-19 14:40:22 -05:00 |
|
Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
|
Sam
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e39770d1d9
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Golem now spawns in dungeon.
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2020-09-19 14:40:20 -05:00 |
|
Sam
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99aba78422
|
Added healing healthsource logic to shockwave system.
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2020-09-19 14:40:19 -05:00 |
|
Sam
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6a1acd47a1
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Added maximum vertical angle for shockwave.
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2020-09-19 14:40:19 -05:00 |
|
Sam
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d0f068ba63
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Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
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2020-09-19 14:40:18 -05:00 |
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Sam
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6327dd18b6
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Moved knockback to a server event so that it would actually be applied to the player.
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2020-09-19 14:40:17 -05:00 |
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Sam
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819fb8ee77
|
Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.
Fix rebasing errors.
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2020-09-19 14:40:16 -05:00 |
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scott-c
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1f2ed53c42
|
Tweak particle effects
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2020-09-19 14:40:15 -05:00 |
|
Sam
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0c48efd445
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Added particles dedicated for shockwave.
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2020-09-19 14:40:15 -05:00 |
|
Sam
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3e4615daea
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Loadouts are now generated with loadout_builder.rs. Creatures spawned naturally and via command are now spawned with the same mechanics.
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2020-09-19 14:40:14 -05:00 |
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