Commit Graph

903 Commits

Author SHA1 Message Date
Sam
8ff7ee2819 Cleave 2023-07-29 18:53:45 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Michal Sroczynski
ccd469cb0a Potions fixes 2023-07-25 20:37:51 +02:00
Michal Sroczynski
74a0c9caa3 Revert "Potions fixes"
This reverts commit 1a52c4d24d.
2023-07-25 20:03:56 +02:00
Michal Sroczynski
1a52c4d24d Potions fixes 2023-07-25 17:28:21 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00
Joshua Barretto
b086b43a88 Better wheeled ship movement 2023-05-25 00:28:36 +01:00
Joshua Barretto
8e85ff98a6 Better turning 2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2 An underwater thing 2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497 Simplified replacement drag logic, special-case volume entities to improve movement 2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99 Use non-physical mode for liquid drag 2023-05-25 00:25:28 +01:00
Joshua Barretto
dfbd9e8132 Rebalanced ships 2023-05-25 00:25:27 +01:00
Joshua Barretto
b6a7401cd9 Balanced quad_low swim thrust 2023-05-25 00:25:27 +01:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Joshua Barretto
3238863c26 Good bird_large mount offsets 2023-05-16 21:10:53 +01:00
Joshua Barretto
cfdf184c4c Fix non-humanoid pathfinding and movement in water 2023-05-16 20:48:50 +01:00
flo666
9a6ab28c3d adlet elder tweaks 2023-05-13 09:32:24 -04:00
Sam
71d7a3b780 Ice creature AIs 2023-05-13 09:30:56 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Isse
7dde25df39 fix rebase oopsie 2023-05-09 19:43:10 +02:00
Isse
87b2f0fd26 don't apply move state velocity if volume riding, don't mount sprites on interact 2023-05-09 19:43:10 +02:00
Isse
a0ed18c3db add doc comments 2023-05-09 19:43:10 +02:00
Isse
61ecd2c178 various small fixes 2023-05-09 19:43:10 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
d292234c47 lod for sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
458acce5ac set vel to zero when sprite mounted 2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6 don't sit through walls 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00
Sam
9cedf854de Abilities can now be activated from multiple contexts 2023-05-07 20:43:50 -04:00
Imbris
92a42ced18 Apply experimental astar2 changes to the original impl 2023-04-20 21:53:59 -04:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
85c572f6e2 Better town layout 2023-04-09 19:25:57 +01:00
Joshua Barretto
64324262c7 Added /rtsim_purge command 2023-04-09 19:25:55 +01:00
Isse
7ac6c6b453 fix warnings in rtsim 2023-04-09 19:25:55 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Joshua Barretto
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
Joshua Barretto
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
Joshua Barretto
1dc7518200 Added rtsim entity unload hook 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Sam
df13741be9 Durability system in place 2023-04-06 10:54:46 -04:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
c9af470cc7 Final tweaks 2023-03-28 20:55:21 -04:00
Sam
ef7b400cca Number tweaking 2023-03-26 19:50:42 -04:00
Sam
610d47f787 Effect power now affects more than just poise 2023-03-21 20:16:55 -04:00
Sam
c295506ef9 Removed buffered inputs 2023-03-21 20:13:45 -04:00
Sam
9c43c016a3 Fixed roll not returning to wield if initiated from a wielded character state. 2023-03-21 20:08:21 -04:00
Sam
c9db227e43 Various things can cause one to naturally leave a stance. Also mildly buffed cultists. 2023-03-21 20:07:34 -04:00
Sam
43d7e9357a Basic sword AI 2023-03-21 20:03:19 -04:00
Sam
99f6312e59 Sword AI structure 2023-03-21 20:03:17 -04:00
Sam
7365fcb530 Rolls cancel recover at the cost of additional energy, sitting ends active stances. 2023-03-21 20:03:15 -04:00
Sam
27463758e5 Finisher abilities 2023-03-21 19:59:03 -04:00
Sam
c3026d388a Defensive stance required abilities 2023-03-21 19:58:11 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Sam
fce9211d49 Secondaries for all stances 2023-03-21 19:39:39 -04:00
Sam
596fe715b8 Cleaving stance skill abilities. 2023-03-21 19:39:39 -04:00
Sam
c23139d501 Agile stance skill abilities. 2023-03-21 19:39:37 -04:00
Sam
ed0de15a5a Heavy stance skill abilities. 2023-03-21 19:39:35 -04:00
Sam
5f126bb5c6 Queued inputs are now culled after a period of time if they are not actively held 2023-03-21 19:39:19 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b Inputs now remain queued even when the input is released, until the input is used. 2023-03-21 19:26:06 -04:00
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
6b8e22d6cc Improvements and fixes for interacting/collecting
* Inert entities like arrows no longer block interactions like picking
  up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
  as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
  instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
  since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
9efac9957d Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component. 2023-03-11 16:45:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Imbris
19b5ed3487 Appease clippy 2023-03-11 11:06:08 -05:00
Imbris
0d8aa16d89 Avoid duplicate searches in the inventory for required items when
interacting with sprites and rustfmt decides to format a bunch of
stuff...

* Add PartialEq impls between ItemDefinitionId<'_> and
  ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
  ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
  Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
  reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
  touch. Maybe I fixed something it was getting stuck on???? But some
  files I didn't make any changes (although might have inadvertantly saved
  them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
  refinding the item in the inventory (if it moved we simply give up on
  the state as if the requirements weren't met). (overall in this change
  3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
349d1726a6 Only emit SpriteUnlocked outcome if the sprite interaction kind is Unlock. Also rustfmt decided to make a bunch of changes. 2023-03-11 10:23:14 -05:00
Imbris
b644ff7668 fmt 2023-03-11 08:06:46 -05:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Cat Stevens
e19a497989 Don't require 10 energy for climbing
The infinite climb bug should be fixed by !3792
	(Refactor energy and poise regen), so we
	can safely remove the need for the
	character to have at least 10 energy to
	climb.

The minimum energy needed to start climbing is
	now 1 energy.

This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
flo666
9c09000256 - change bristlemane to bristleback
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
75bfbff2c3 bristlemane 2023-01-31 20:34:40 +01:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
James Melkonian
9d31baf500 Make bats easier to combat and fix hitbox scaling bug 2023-01-15 16:25:43 -08:00
flo
650ef9a5e2 autodelete of summoned sprites 2023-01-15 18:28:38 +00:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
flo
0351bf1d63 Moss Drake 2022-11-12 13:00:42 +00:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
b5682c4682 Addressed review comments 2022-10-27 20:07:09 -04:00
Sam
a44c36432e Fixed that equipping weapons by using them from hotbar would bypass equipping animation. 2022-10-27 20:07:09 -04:00
Sam
1782408676 Address UX issues of contextual abilities. 2022-10-27 20:07:08 -04:00