9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
02151417f2
fix melee hit_count increment
2021-07-09 16:17:51 +00:00
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
d8f68668b1
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
110aa17642
Fix underwater campfires.
2021-06-30 18:36:43 -04:00
8a9de26132
Food now applies buff at end of state.
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Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
0f9181cbcb
Address MR 2482 comments.
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- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
46dfc119fb
Merge branch 'aweinstock/tighten_e2t' into 'master'
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Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
fb51fd3230
Emit sound from head
2021-06-16 17:23:22 +01:00
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
96ffae4387
Address MR 2460 comments.
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- Switch from point query to AABB query to take into account block thickness.
2021-06-15 22:52:02 -04:00
5e6363dbcc
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
2021-06-15 21:29:29 -04:00
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
1b36f6cab3
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
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Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
1af9ac568f
Move force-movement e2e check so that it doesn't confer immunity to arrows.
2021-06-13 20:38:03 -04:00
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
c3b834ec15
Max energy stat functional.
2021-06-07 10:58:37 +02:00
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
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crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
9637d874ab
Merge branch 'adam/frozen-debuff' into 'master'
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Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
2e74348813
refactor: variable names
2021-05-30 13:40:25 -07:00
66cf4ab74c
fix: name
2021-05-30 12:56:26 -07:00
d890a58b93
Reset on_ceiling state
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Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
d38db15411
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
19926a2322
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00