Joshua Barretto
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911acdd9db
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Fixed clippy warnings and fmt
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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0cbdc2b1b7
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Better tree names
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2021-03-07 14:25:07 +00:00 |
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Synis
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c35780d05b
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More work on castles
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2021-03-07 14:25:07 +00:00 |
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Synis
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f7f7f12a38
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Basic Castle Wall
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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eff9fc5393
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Better giant tree spawn rate
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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db573f6b2d
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Turn giant trees into proper sites
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2021-03-07 14:25:07 +00:00 |
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Monty
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b6ac4e46fb
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tree icon UI works and hover icon
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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a54a3da102
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Added tree map icon
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2021-03-07 14:25:05 +00:00 |
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Joshua Barretto
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0ede7d3899
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Brick fill
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2021-03-07 14:25:04 +00:00 |
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Joshua Barretto
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173a127d5e
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Better Fill type
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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97141d12a6
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Better paths
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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e65e3b52f4
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Fewer fields
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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a568669526
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Fixed plazas, buggy willow trees
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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862cd5fe49
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fmt
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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02d86f0fb0
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Switched to 6x6 tiles, more natural paths
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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a229d65932
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Static light improvements, fixed lighting update bug
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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120cb86c0d
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Switched back to simd repr
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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427e0af73c
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Reverted to repr_c vek
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1d16f14dd5
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Small fixes
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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f537f82b17
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Updated vek, fixed house wall bugs
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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fe8ffc8f87
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Fixed more silly issues
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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6e6e322e90
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Fixed stupid generation bugs, made houses more interesting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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293d1f2d5e
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More plot generation work
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9e20d7390f
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Better house generation
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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14bac81dc4
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Added CSG house roofs
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9875e2c025
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Began work on CSG-based primitive tree site structure generation system
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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331375fd8f
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Adjusted static lighting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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95af1536be
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Town hazards
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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cd97a4b2fc
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Wider roads, better structure
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1dab08075e
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Fixed biasing bug
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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7d94c3600f
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New town layouts, initial progress
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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660b297dd0
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Cliff height variety
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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7b807ed34c
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Removed dead code
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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81b93b548e
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More varied cliff placement
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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7ea9e32acf
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Better cliffs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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e5b02ff7da
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Better water/cave/cliff interaction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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466f3919d2
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Removed the worst water/cliff interaction issues
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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6274987fa6
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Fixed snow blocking all light
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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fe2479ee4c
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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4ffdcd0fa1
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Cliff overhangs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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740dcbb440
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Stone layering
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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9b5c9d1246
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Cliff improvements
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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620e2000d2
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Experimental cliffs, use column alt for world map
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2021-03-07 14:25:01 +00:00 |
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Monty
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8214c9df82
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PoI icon
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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3aff271a05
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Initial test site generation
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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717bbbf23e
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Better static light propagation between translucent objects
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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9e09c96a2a
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Fixed static light directionality
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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31832e1245
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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aabe1d7cfd
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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