Commit Graph

14 Commits

Author SHA1 Message Date
Sam
a983f5249f Test 2021-03-15 17:35:53 -04:00
Sam
de5ef03ac4 Auras will now refresh buffs if a buff was already present that had a lesser duration.
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703 change Name from VSystem to System 2021-03-08 13:15:00 +01:00
Marcel Märtens
c515fece28 Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
Sam
64a809ee5b Made comments more descriptive 2021-02-26 18:15:24 -05:00
Sam
45dd36be07 Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Sam
3f467a32e6 Changed naming from 'immutable data' to 'read data' 2021-02-22 16:02:37 -05:00
Sam
27fe1c20ac Aura system now uses immutable data struct 2021-02-22 14:14:10 -05:00
Jesus Bracho
42679201b0 Set up aura filtering 2021-01-18 22:58:56 +00:00
Acrimon
ceae51b0b7
fix #925 2021-01-14 13:21:55 +01:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00