Joshua Barretto
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1ccbaac314
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Addressed review comments, fixed perf issue
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fd4c4adae9
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Fixed moving procgen LoD shader
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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2f3b14f2e1
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Improved glow lighting
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2022-01-18 16:52:35 +00:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Joshua Barretto
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cd428d9267
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Added support for experimental shaders
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2022-01-17 22:20:33 +00:00 |
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Samuel Keiffer
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a600d4ca94
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Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
Avoid Intel graphics ivec3/uvec3 bug.
See merge request veloren/veloren!3091
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2022-01-09 01:14:48 +00:00 |
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Dominik Broński
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cc36a14407
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Fixes NaN in shader code which produced black sprites visible through blocks
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2022-01-09 01:03:05 +00:00 |
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Filip Szczepański
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053e28a33a
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
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Joshua Barretto
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87293fb9df
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Fixed lantern lighting bug
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2021-10-17 09:07:27 +01:00 |
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Joshua Barretto
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ef33b2e3ab
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Better ambiance slider
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2021-10-16 15:12:07 +01:00 |
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Joshua Barretto
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3322eeb365
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Aurora light tint
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2021-10-16 14:32:18 +01:00 |
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Joshua Barretto
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c4efb5fc68
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Better moonlight, added aurora light
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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53185639a0
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Better aurora
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2021-10-16 14:31:46 +01:00 |
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Joshua Barretto
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086097cd56
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Better vines and lighting
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2021-10-10 13:41:57 +01:00 |
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Joshua Barretto
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f9c635c928
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Silly GI for water in caves
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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f13a8a643b
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Fixed water light extinction
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2021-10-05 00:02:34 +01:00 |
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Imbris
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5217b5090c
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
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juliancoffee
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3b308a3f6f
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Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
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2021-09-17 13:28:34 +03:00 |
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Imbris
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a77f981b15
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Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue
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2021-09-10 12:16:55 -04:00 |
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Joshua Barretto
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c3a0a1b8b5
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Made the camera go dark if in a filled block and not moderator
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2021-09-08 12:37:15 +01:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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João Capucho
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c4214fedbe
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Don't use derivatives in vertex shader
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2021-08-04 23:14:08 +01:00 |
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Imbris
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a1026c36f5
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Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
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2021-08-01 18:50:39 -04:00 |
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Imbris
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6cabd74871
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
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Imbris
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bfdee903dd
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
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Imbris
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7da064fb23
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Add ability to edit shader to enable filtering dim values for experimentation
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2021-08-01 18:50:38 -04:00 |
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Imbris
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29bfee26c0
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Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
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2021-08-01 18:50:37 -04:00 |
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Imbris
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74e01f10e3
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Fixes and extra bloom
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2021-08-01 18:50:37 -04:00 |
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Imbris
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2d83ef1c0e
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Initial bloom impl
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2021-08-01 18:50:37 -04:00 |
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João Capucho
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82489782b4
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Fix uniformity bug in ui shader
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2021-07-31 21:34:29 +01:00 |
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João Capucho
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c56ecee988
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Fix non uniform control flow in shader
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2021-07-29 18:05:27 +01:00 |
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Joshua Barretto
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5bdea9249c
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More sunset variation for higher graphics modes
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2021-07-17 19:00:12 +01:00 |
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Sam
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997da21001
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Particles for healing aura
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2021-07-13 20:54:43 -05:00 |
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Snowram
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aaf5f89076
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Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX
See merge request veloren/veloren!2519
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2021-06-28 23:18:45 +00:00 |
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Snowram
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3ec5306ed0
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Adds an outcome to death with SFX and VFX
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2021-06-29 00:14:05 +02:00 |
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Imbris
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20a9a420c6
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Merge branch 'imbris/bind-order' into 'master'
Ensure bind groups are ordered with the most frequently changed ones in later slots
See merge request veloren/veloren!2496
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2021-06-28 15:39:31 +00:00 |
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Imbris
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58f237eaf5
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
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AldanTanneo
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f1b83962bd
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Fixed smooth layer at z=434 (and a few other)
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2021-06-23 21:13:15 +02:00 |
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Joshua Barretto
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8ab222bf80
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Selectively disable glow flicker for small wins on low-end systems
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2021-06-21 17:06:43 +01:00 |
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Snowram
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f2c7836161
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Makes summon range inclusive
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2021-06-15 09:49:13 +02:00 |
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Snowram
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97ce50e5d4
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Add troll variants and roc npcs
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2021-06-15 09:49:13 +02:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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1d23b7aebf
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finalize stats
t
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2021-06-07 11:02:03 +02:00 |
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jshipsey
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9034d0f25d
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comment addressing, cave tweaks
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2021-06-07 11:01:46 +02:00 |
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Sam
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93f90d514c
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Particles for ice spikes
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2021-06-04 18:17:15 -05:00 |
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