Isse
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8569f30336
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review fixes
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2023-12-12 19:41:40 +01:00 |
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Isse
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63e500d3d8
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laying and steering animation
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2023-12-07 20:08:02 +01:00 |
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maxicarlos08
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d05586f08a
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fix small precision bug
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2023-11-27 21:28:12 +01:00 |
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maxicarlos08
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4456643867
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Don't use attacker orientation for calculating melee precision
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2023-11-23 00:55:17 +01:00 |
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Sam
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4e0e94b5c6
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Removed spin melee character state
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2023-11-16 19:17:38 -05:00 |
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Sam
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13148bd436
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Changed how max precision was calculated to make it more compact.
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2023-11-14 18:16:42 -05:00 |
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Sam
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49756ac37c
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Headshots from above are less precise, headshots from below are no longer precise.
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2023-11-14 18:07:02 -05:00 |
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Maxicarlos08
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17904d9387
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crit_power -> precise_power
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2023-11-14 18:07:01 -05:00 |
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Sam
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f47b61d446
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Adjusted precision multipliers.
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2023-11-14 18:07:00 -05:00 |
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Sam
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6814ce8134
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Addressed review comments.
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2023-11-14 18:07:00 -05:00 |
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Sam
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d3b3bca621
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Added precision
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2023-11-14 18:06:59 -05:00 |
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Sam
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3f19c61426
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Changed buffs from using hash maps to an enum map and a slot map.
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2023-11-12 12:37:28 -05:00 |
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Sam
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e37f085114
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Changed terrain check to use beam position instead of entity position.
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2023-11-11 15:17:59 -05:00 |
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Joshua Barretto
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22b537a4e5
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Fixed CI and incorrect vel
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2023-10-21 14:58:13 +01:00 |
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Joshua Barretto
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3057d67a1c
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Factored out friction_factor code
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2023-10-21 13:51:42 +01:00 |
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Joshua Barretto
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7589774967
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Renamed tether renderer to rope, fixed tether lengths
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2023-10-21 13:51:42 +01:00 |
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Joshua Barretto
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a5ec81a2ab
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Better tether pattern, account for mass
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2023-10-21 13:51:41 +01:00 |
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Joshua Barretto
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deca7ae258
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Finished adding tether graphics
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2023-10-21 13:51:40 +01:00 |
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Joshua Barretto
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1ac1c900c9
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Improved commands, fixed tether orientation
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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a2253b7a33
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Fix crash
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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a01739af20
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Better tethering physics
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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5a41d7e33e
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Added cart, notion of rolling resistance (hacky)
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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9aa757cd09
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Added basic tethering
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2023-10-21 13:49:04 +01:00 |
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Sam
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ef5e37a64d
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Converted beam system from spherical shell wedges to quadratic beziers
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2023-10-14 21:46:28 -04:00 |
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maxicarlos08
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8a5f237e9c
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
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Marcel Märtens
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8e95cb944d
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cargo fmt after updating new toolchain
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2023-10-06 09:13:01 +02:00 |
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Marcel Märtens
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cb25a409d5
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more clippy fixes in all binaries
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2023-10-06 09:12:31 +02:00 |
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Marcel Märtens
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882a8d104c
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Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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df03c92741
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extended clippy from quality.sh
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2023-10-05 22:00:49 +02:00 |
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Marcel Märtens
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394c8892bb
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update toolchain to nightly-2023-09-28
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2023-10-05 22:00:48 +02:00 |
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Imbris
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9c398cb06d
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djust for changes in specs safety refactor
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2023-09-24 23:46:59 -04:00 |
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Imbris
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cd98dd5245
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Remove unused deps flagged by cargo-machete
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2023-09-21 22:59:50 -04:00 |
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Maxicarlos08
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0c9a942027
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refactor teleporter system and include nearby pets
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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92ab8dab9a
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require interaction to start teleportation
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2023-08-15 12:24:49 +02:00 |
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Maxicarlos08
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13dbf679c5
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review
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2023-08-15 11:10:54 +02:00 |
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Maxicarlos08
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1ea0f249f5
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display if pet is currently following or staying
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2023-08-15 11:10:54 +02:00 |
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TelepathicWalrus
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d6496c999d
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Removed is_stay variable
Added server side owner and distance checks
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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9597810e3d
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Remove is_stay function
Clean code
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2023-08-15 11:10:53 +02:00 |
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TelepathicWalrus
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e611d695b1
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Add stay/follow option for pets
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2023-08-15 11:10:52 +02:00 |
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Sam
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d6fcd893bf
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Addressed testing feedback
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2023-07-29 19:04:10 -04:00 |
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Sam
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df0244c5e7
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Balancing feedback
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2023-07-29 19:04:09 -04:00 |
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Sam
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188be17b95
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Defiance
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2023-07-29 19:04:03 -04:00 |
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Sam
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820f8dca94
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Sunder
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2023-07-29 19:04:02 -04:00 |
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Sam
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1cc99c9c4a
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Fixes to animations and making ability that the animation system thinks is being used more correct
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2023-07-29 19:03:56 -04:00 |
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Sam
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4a690840e4
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Savage sense
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2023-07-29 18:53:47 -04:00 |
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Monty Marz
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102945b9e7
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Dungeon rework initial patch
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2023-07-09 20:03:09 +00:00 |
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Imbris
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c60f994c7f
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Some random changes and a fmt
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2023-06-04 12:58:16 -04:00 |
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Imbris
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4094887997
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Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
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2023-06-04 12:58:16 -04:00 |
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Imbris
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3277d18265
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Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
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Imbris
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ea725fffde
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Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
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2023-06-04 12:58:15 -04:00 |
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