Commit Graph

361 Commits

Author SHA1 Message Date
Adam Whitehurst
990ea5c5a2 Add triple_strike behavior to cs behavior sys 2020-03-12 07:34:24 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
timokoesters
841a2bbd6d clean up old states, lower gravity 2020-03-10 19:12:16 +01:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4 Add charging back 2020-03-08 10:04:26 -07:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540 Re-add blocking 2020-03-07 11:55:15 -08:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
Caleb Cochran
219f9fa3be Added missed comma 2020-02-25 22:01:51 -06:00
Caleb Cochran
8479230e66 Replaced commas (fmt issue) 2020-02-25 21:59:08 -06:00
Caleb Cochran
9f7aa61fbd Fixing #504 - Enemies stop attacking after combat 2020-02-25 20:48:09 -06:00
timokoesters
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
timokoesters
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
Ben Simpson
636bf7d343 Merge branch 'expandedreality/energy-regen' into 'master'
Energy now does not regen when climbing,gliding,and swimming

Closes #483

See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
c427f2298e Energy now does not regen when climbing,gliding,and swimming 2020-02-13 18:46:01 -06:00
Ben Simpson
3343f8e5c0 Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files 2020-02-13 08:36:29 +00:00
Ben Simpson
bfd2f345b1 Update common/src/sys/movement.rs 2020-02-13 08:19:36 +00:00
Ben Simpson
0cd8150e98 Update common/src/sys/movement.rs 2020-02-13 08:13:36 +00:00
Ben Simpson
a49482503d Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
1aa98dbb62 Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files 2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33 improvement: char speed 2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Barretto
344eb9d45d Added intermittent rolling to NPCs during a chase 2020-01-27 16:18:36 +00:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
09f0a5744f Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3 Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
timokoesters
28fe73825d feat: fitness stat effects movement speed 2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00