Sam
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1c83c5ee6f
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
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Sam
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f026aeb2dc
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Server events directly emitted in states now.
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2021-02-08 12:01:48 -05:00 |
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Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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8eebcdfcd2
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Inventory changes that modify the loadout now go through a control action instead of a control event.
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2021-02-08 12:01:47 -05:00 |
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James Melkonian
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23b1df3cdd
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Add basic NPC interaction and fix NPC chat spamming
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2021-01-31 20:29:50 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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scott-c
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8bcafa6f19
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automatically wield on secondary or ability3
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2020-06-15 18:12:30 +08:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Imbris
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df5a7ef0e3
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split toggle events
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2020-03-27 21:32:30 -04:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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Adam Whitehurst
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fe1feebeb2
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Renaming fn's
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2020-03-08 10:38:40 -07:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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71a39c3677
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Update update return statements
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2020-01-12 15:14:08 -08:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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