Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
353a0f67be
Better pathfinding iteration cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3
Occasional path recalculate, stopped pathfinder thrashing
2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af
new mobs
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alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Imbris
b6235d51cf
fix: overflow in VolGrid3d
2020-01-24 00:11:22 -05:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
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Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ccd85e8907
Fixes to enable loading (relatively) large maps.
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With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
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Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
timokoesters
28fe73825d
feat: fitness stat effects movement speed
2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Joshua Barretto
8f86e45a72
Enumerated Body type
2020-01-20 14:21:06 +00:00
Pfauenauge90
8a0efd3654
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Joseph Gerardot
454aa82669
Fixup energy regen math to properly account for acceleration at any
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framerate.
2020-01-19 22:39:20 +01:00
timokoesters
6e651eb659
fix: make fall damage behave correctly again after changing gravity
2020-01-19 22:39:20 +01:00
timokoesters
65d0a1c4f4
refactor: use restrict_mut
2020-01-19 22:39:20 +01:00
timokoesters
8afe5fd1dd
improvement: reset character state and energy on death
2020-01-19 22:39:19 +01:00
timokoesters
8064b51ee2
improvement: better movement
2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c
Make charging take a discrete amount of energy and change energy
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regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
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regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
d36b263627
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
71bd7f15ee
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
af8468315d
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Shane Handley
c6f64564a8
Remove emission of an audio event from stats sys
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This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Imbris
4fa05150a2
Merge branch 'imbris/char-screen-transition' into 'master'
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Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
423e741cb6
Merge branch 'zesterer/better-rollin' into 'master'
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Made rolling less slippy, added tilt
See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
Imbris
f52aef224e
Fix typos, don't insert Controller if it doesn't already exist in the
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mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
S Handley
2644e29484
Refactor and Rename for clarity
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Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
1acf08390a
Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
2019-12-31 16:41:45 -05:00
Imbris
ede05c47b0
fix(char screen induced ghosts):
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Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
Monty Marz
8aff5faa83
assets update
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acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
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fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Dylan Kile
badd3113d5
hierarchical pathfinding
2019-12-29 20:58:21 +00:00
Imbris
6524ea31d1
Fix flight turning
2019-12-20 22:51:35 -05:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
bfaa18e010
Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection
2019-12-20 22:48:14 -05:00