Commit Graph

6860 Commits

Author SHA1 Message Date
9e20d7390f Better house generation 2021-03-07 14:25:02 +00:00
14bac81dc4 Added CSG house roofs 2021-03-07 14:25:02 +00:00
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
331375fd8f Adjusted static lighting 2021-03-07 14:25:02 +00:00
95af1536be Town hazards 2021-03-07 14:25:02 +00:00
cd97a4b2fc Wider roads, better structure 2021-03-07 14:25:02 +00:00
1dab08075e Fixed biasing bug 2021-03-07 14:25:02 +00:00
7d94c3600f New town layouts, initial progress 2021-03-07 14:25:02 +00:00
660b297dd0 Cliff height variety 2021-03-07 14:25:02 +00:00
7b807ed34c Removed dead code 2021-03-07 14:25:02 +00:00
81b93b548e More varied cliff placement 2021-03-07 14:25:02 +00:00
7ea9e32acf Better cliffs 2021-03-07 14:25:01 +00:00
e5b02ff7da Better water/cave/cliff interaction 2021-03-07 14:25:01 +00:00
466f3919d2 Removed the worst water/cliff interaction issues 2021-03-07 14:25:01 +00:00
6274987fa6 Fixed snow blocking all light 2021-03-07 14:25:01 +00:00
fe2479ee4c Better LoD water prediction 2021-03-07 14:25:01 +00:00
4ffdcd0fa1 Cliff overhangs 2021-03-07 14:25:01 +00:00
740dcbb440 Stone layering 2021-03-07 14:25:01 +00:00
9b5c9d1246 Cliff improvements 2021-03-07 14:25:01 +00:00
620e2000d2 Experimental cliffs, use column alt for world map 2021-03-07 14:25:01 +00:00
8214c9df82 PoI icon 2021-03-07 14:25:01 +00:00
3aff271a05 Initial test site generation 2021-03-07 14:25:01 +00:00
717bbbf23e Better static light propagation between translucent objects 2021-03-07 14:25:01 +00:00
9e09c96a2a Fixed static light directionality 2021-03-07 14:25:01 +00:00
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00
100cafa91b Directional baked lights for figures 2021-03-07 14:25:01 +00:00
c7e82aea26 Began work integrating new sites into the world 2021-03-07 14:25:01 +00:00
6af0e77efd Better stairs 2021-03-07 14:25:01 +00:00
b07c942aef Added staircase to giant trees 2021-03-07 14:25:01 +00:00
284d061068 Added staircases to giant trees 2021-03-07 14:25:01 +00:00
0c302bb020 Lanterns in trees 2021-03-07 14:25:01 +00:00
6fc7d2a906 Faster More interesting giant trees, better oaks, hives on branches 2021-03-07 14:25:01 +00:00
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
abd1eec815 Slightly smaller giant trees, more dispersed forests 2021-03-07 14:25:01 +00:00
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
e30c625d81 More tree variety, denser forests 2021-03-07 14:25:01 +00:00
81206d5e13 New site work 2021-03-07 14:25:00 +00:00
68b0aa5c50 sync 2021-03-07 14:25:00 +00:00
9cf13ac3b2 Simple coral 2021-03-07 14:25:00 +00:00
3766a77de1 Better tree parameterisation, improved pines 2021-03-07 14:25:00 +00:00
953d8841b4 Procedural pines (first attempt), more tree parameters 2021-03-07 14:25:00 +00:00
24773afe76 Better parameterisation of trees 2021-03-07 14:25:00 +00:00
5e7c231788 Switched to recursive tree generation and recursive culling algorithm for massive performance wins 2021-03-07 14:25:00 +00:00
6f11c4c5c7 Added tree benchmarks 2021-03-07 14:25:00 +00:00
2f68a565d4 Fixed branch flattening 2021-03-07 14:25:00 +00:00
cf91358f40 Fixed canopy problem + Added iteration constant 2021-03-07 14:25:00 +00:00
0eaf8492a5 Removed unsafe from finvsqrt 2021-03-07 14:25:00 +00:00
454d9d0b75 Quite a lot of optimisations 2021-03-07 14:25:00 +00:00
37f9fba023 Simplified generation and fixed some tree cliping issues 2021-03-07 14:25:00 +00:00