Sam
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0c8480ac92
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Defensive retreat animation
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2022-10-27 20:06:47 -04:00 |
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Sam
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19948ad6fd
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Animation for defensive combo
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2022-10-27 20:06:46 -04:00 |
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Sam
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0dea91e57f
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Animation for cleaving dive
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2022-10-27 20:06:46 -04:00 |
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Sam
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d907cd5e51
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Animation for cleaving finisher
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2022-10-27 20:06:45 -04:00 |
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Sam
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83829d1e1b
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Animation for cleaving spin
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2022-10-27 20:06:45 -04:00 |
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Sam
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8d252b7168
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Cleaving combo animation
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2022-10-27 20:06:44 -04:00 |
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Sam
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36287b7469
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Animation for crippling strike
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2022-10-27 20:06:44 -04:00 |
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Sam
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43b2e6bb70
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Crippling gouge animation
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2022-10-27 20:06:44 -04:00 |
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Sam
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4bbd7da929
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Crippling finisher animation
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2022-10-27 20:06:43 -04:00 |
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Sam
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919e515098
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Animation for crippling combo
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2022-10-27 20:06:43 -04:00 |
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Sam
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2bfc222793
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Offensive finisher animation
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2022-10-27 20:06:42 -04:00 |
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Sam
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894710d8c6
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Offensive advance animation
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2022-10-27 20:06:42 -04:00 |
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Sam
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1e959706a5
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Animation for offensive combo
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2022-10-27 20:06:41 -04:00 |
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Sam
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a64895d8c5
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Animations for balanced abilities
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2022-10-27 20:06:41 -04:00 |
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Sam
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e03e137793
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Combo melee tweaks
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2022-10-27 20:06:40 -04:00 |
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Sam
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da21e1cb02
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Removed air slash stance and abilities
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2022-10-27 20:06:40 -04:00 |
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Sam
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67fa03dc23
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Fixed unintentional recovery from preceding strikes
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2022-10-27 20:06:40 -04:00 |
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jshipsey
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1ae230c194
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anim testing
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2022-10-27 20:06:39 -04:00 |
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Sam
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4f2b1d37f8
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Fixed consecutive strikes carrying animation over
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2022-10-27 20:06:39 -04:00 |
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Sam
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c4987c3c48
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Animations should use the state from the previous strike
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2022-10-27 20:06:38 -04:00 |
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jshipsey
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0c054837f9
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animation setup
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2022-10-27 20:06:38 -04:00 |
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Sam
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ea287136cf
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Hot anim fix
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2022-10-27 20:06:37 -04:00 |
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Sam
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2116842d30
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Bin program to generate dot files for skill trees
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2022-10-27 20:06:37 -04:00 |
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Sam
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eacbdefb75
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Skill point prerequisites and costs
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2022-10-27 20:06:37 -04:00 |
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Sam
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5d5fbde291
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Minor tweaks
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2022-10-27 20:06:36 -04:00 |
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IsseW
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20dea211d1
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Riposte anim
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2022-10-27 20:06:36 -04:00 |
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Sam
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2fcd876e3f
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Air slash abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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7a8653e8f8
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Reaching abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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5d643f430a
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Mobility abilities
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2022-10-27 20:06:35 -04:00 |
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Sam
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500e0ae3d0
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Heavy abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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8a578bf3f6
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Parrying abilities
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2022-10-27 20:06:34 -04:00 |
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Sam
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d99eddb483
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Defensive abilities
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2022-10-27 20:06:33 -04:00 |
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Sam
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ec03bd7032
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Cleaving abilities
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2022-10-27 20:06:33 -04:00 |
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Sam
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a4d3de4833
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Crippling abilities
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2022-10-27 20:06:32 -04:00 |
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Sam
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2051d45d2f
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Offensive abilities
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2022-10-27 20:06:32 -04:00 |
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Sam
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c37925d1e2
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Changed logic for entering combo melee state depending on whether or not it was a stance
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2022-10-27 20:06:31 -04:00 |
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Sam
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fd05795b4c
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Titles and descriptions for each ability.
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2022-10-27 20:06:31 -04:00 |
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Sam
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014a8cce61
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Combo melee can now optionally not function as a stance
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2022-10-27 20:06:31 -04:00 |
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Sam
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66f9cf22fc
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Balanced abilities and insert ability id into animations.
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2022-10-27 20:06:30 -04:00 |
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Sam
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aea4a43b65
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Placeholder abilities
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2022-10-27 20:06:30 -04:00 |
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Sam
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38094b6ba2
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Finisher melee
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2022-10-27 20:06:29 -04:00 |
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Sam
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057b1a4ad6
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Added capability for attacks to be interrupted by dodging or blocking
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2022-10-27 20:06:29 -04:00 |
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Sam
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c09e858cba
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Single target melee attacks now hit the closest target instead of a random target.
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2022-10-27 20:06:28 -04:00 |
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Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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Sam
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af39287331
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Added support for abilities being cheaper if activated from the correct stance
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2022-10-27 20:06:27 -04:00 |
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Sam
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0ff06edcdc
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Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
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2022-10-27 20:06:27 -04:00 |
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Sam
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
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Isse
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38c9d87624
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Merge branch 'fix_soundtrack' into 'master'
fix soundtrack
See merge request veloren/veloren!3676
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2022-10-27 17:40:51 +00:00 |
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flo
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42ffb54fd7
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fix soundtrack
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2022-10-27 17:40:51 +00:00 |
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