Commit Graph

396 Commits

Author SHA1 Message Date
Joshua Barretto
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
Joshua Barretto
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Monty Marz
93d7c67cdc Hack to allow minimap rotation.
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b Change the version number to 0.5 2020-01-31 17:26:45 +01:00
Joshua Yanovski
6d5e42f10b Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
4f0d27690c Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
6e2784ba0e Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Joshua Yanovski
02f9c9490b Addressing MR comments. 2020-01-24 03:45:29 +01:00
Joshua Yanovski
2908843448 Erosion cleanup, part 3.
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3 Make changing Alt/Compute to f32 work again. 2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4 Erosion cleanup, part 2.
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
133ba29293 Fixing Cargo.lock after rebase. 2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09 Minor fix to map generation.
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ba043b91a2 Screenshots with F4 in the map, that will have the full resolution of
the displayed map (hopefully).
2020-01-23 18:18:16 +01:00
Joshua Yanovski
49e7e55cd6 Fix warnings in examples and benchmarks. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907 Fixes to enable loading (relatively) large maps.
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering.  It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
1358f1dffa Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab Send client 3D rendered map.
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0 Code restructuring for performance.
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently.  Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1 Weight flux twice as much as beforein humidity calculation. 2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526 Adding many new types of geomorphic laws:
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.

Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6 Gentler warp, especially for high chunk size. 2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb Fix overflow issue with basement. 2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa Fix colors on map being transferred to client. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345 Fixes for nonstandard chunk and map sizes.
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4 Soil production should use ground, not basement, slope. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46 Map saving, soil production, speedup attempts. 2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd birches and "Acalok" Trees 2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15 Fix sediment transport, add hack for sediment. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71 Sediment transport, plus many other things. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e Use Worley noise for uplift. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041 Implement carving strategy for lake connections.
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9 Render sediment differently. 2020-01-23 18:18:08 +01:00