Rémy PHELIPOT
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c7271d43f1
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Improve French translation
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2020-01-27 19:59:17 +01:00 |
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Rémy PHELIPOT
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c501b2d0bf
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Use English instead of saved language if loading fails
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2020-01-27 19:59:17 +01:00 |
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Rémy PHELIPOT
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8946ed8d82
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Add missing translations in voxygen
Fix #436
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2020-01-27 19:59:17 +01:00 |
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Rémy PHELIPOT
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f60a68d96d
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Improve i18n "get" performances by returning a &str
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2020-01-27 19:59:17 +01:00 |
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Joshua Barretto
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8aa1970fdf
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Merge branch 'treeco/fix-zoom' into 'master'
Made depths behave nicer when zoomed really far out
See merge request veloren/veloren!766
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2020-01-27 16:48:16 +00:00 |
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Joshua Barretto
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344eb9d45d
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Added intermittent rolling to NPCs during a chase
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2020-01-27 16:18:36 +00:00 |
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Joshua Barretto
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de96551f65
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Resolved pet alignment issues, added ranged aggro
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2020-01-27 15:51:07 +00:00 |
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Treeco
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6ada176e54
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
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Justin Shipsey
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11e61f9ab9
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Merge branch 'slipped/animalfixes' into 'master'
quad_medium animation
See merge request veloren/veloren!763
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2020-01-27 14:16:23 +00:00 |
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Justin Shipsey
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53e57cb5dc
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quad_medium animation
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2020-01-27 14:16:23 +00:00 |
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Treeco
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7334f9782c
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Made depths behave nicer when zoomed really far out
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2020-01-27 12:12:38 +00:00 |
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Joshua Barretto
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7a9f6b26e9
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Merge branch 'zesterer/small-fixes' into 'master'
Various small fixes
See merge request veloren/veloren!764
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2020-01-27 11:26:01 +00:00 |
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Joshua Barretto
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09f0a5744f
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Improved NPC spawning and names, made idle NPCs stop before hitting things
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2020-01-27 10:58:33 +00:00 |
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Joshua Barretto
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4eb5b76d5f
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Added point light ambiance
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2020-01-27 10:58:33 +00:00 |
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Monty Marz
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509fcc8ad2
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Merge branch 'pfau/fix-sprite-col' into 'master'
Change desert sprite colours to fit the ground better
See merge request veloren/veloren!765
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2020-01-27 10:41:07 +00:00 |
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Monty Marz
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80bf0d5698
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Change desert sprite colours to fit the ground better
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2020-01-27 10:41:07 +00:00 |
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Joshua Barretto
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e45d46ddf7
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Merge branch 'zesterer/small-fixes' into 'master'
Star fixes
See merge request veloren/veloren!762
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2020-01-27 02:29:05 +00:00 |
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Joshua Barretto
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d2e0445b34
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Added point light ambiance
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2020-01-27 01:47:23 +00:00 |
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Joshua Barretto
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115ecf15d3
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Made stars spin with sun and moon
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2020-01-27 01:22:07 +00:00 |
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Joshua Barretto
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966a61ad42
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Monty Marz
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84d48b3a56
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Merge branch 'fix-typo-en-i18n' into 'master'
fix typo in en.ron, fixed unfinished weapons dropping from chests
See merge request veloren/veloren!761
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2020-01-26 22:57:06 +00:00 |
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Monty Marz
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981b55837a
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fix typo in en.ron, fixed unfinished weapons dropping from chests
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2020-01-26 22:57:06 +00:00 |
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Joshua Yanovski
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287b62946e
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Merge branch 'sharp/better-is-underwater' into 'master'
Better is_underwater() check.
See merge request veloren/veloren!759
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2020-01-26 20:52:56 +00:00 |
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Joshua Yanovski
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d1ded0bc83
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Merge branch 'treeco/fix-turning-lag' into 'master'
Fixed lag caused when turning the camera with large entity counts
See merge request veloren/veloren!760
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2020-01-26 20:42:19 +00:00 |
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Treeco
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6bcab1e89b
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Fixed lag caused when turning the camera with large entity counts
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2020-01-26 20:04:56 +00:00 |
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Joshua Yanovski
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6d5e42f10b
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Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
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2020-01-26 16:18:51 +01:00 |
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Joshua Barretto
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fda29cd8e9
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Merge branch 'zesterer/waystones' into 'master'
Patched waypoint spawning
See merge request veloren/veloren!758
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2020-01-26 14:27:46 +00:00 |
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Joshua Barretto
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4f0d27690c
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Patched waypoint spawning
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2020-01-26 14:27:11 +00:00 |
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Joshua Barretto
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6b4a09af30
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Merge branch 'zesterer/waystones' into 'master'
Pathfinding, better AI, waypoints
See merge request veloren/veloren!753
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2020-01-26 13:50:30 +00:00 |
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Songtronix
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8f64e56817
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Merge branch 'patch-1' into 'master'
Do not suggest usage of -Sy on Arch
See merge request veloren/veloren!756
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2020-01-26 13:29:06 +00:00 |
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Joshua Barretto
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6e2784ba0e
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Convert to chunk positions for downhill
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2020-01-26 13:21:33 +00:00 |
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Joshua Barretto
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a4573f6fb2
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Use .downhill for waypoint generation
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2020-01-26 13:05:28 +00:00 |
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Joshua Barretto
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631124f3fc
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Switched to _squared(), added comments, parallelised waypoint gen
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2020-01-26 12:52:32 +00:00 |
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Pfauenauge90
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9ee72eb810
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changed death message
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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e6c7113393
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Added changes to changelog
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7404800999
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Added neutral NPC spawning
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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723b578378
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Improved pet aggression system, made waypoints rarer
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c9138d913c
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7437c18b99
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Various bug fixes
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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8c7e96e313
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Improved waypoint spawn locations, scaled down pathfinding cost
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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b22ee24362
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Cleanup
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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d04a595b3f
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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9d7efad526
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Made worldgen a default feature
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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353a0f67be
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Better pathfinding iteration cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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f14037e4a3
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Occasional path recalculate, stopped pathfinder thrashing
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2020-01-26 12:52:07 +00:00 |
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