Sam
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9ff7ecea81
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Item use now goes through use item character state if it is a consumable.
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2021-06-29 05:59:02 -05:00 |
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Sam
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3559ce5803
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Added UseItem character state.
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2021-06-29 05:59:02 -05:00 |
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Snowram
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d7f25627ab
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Ajustments to new npcs
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2021-06-24 19:31:21 +02:00 |
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Snowram
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8760b69345
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Husk brute animations
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2021-06-24 19:31:19 +02:00 |
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Snowram
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58b95d12d4
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Adds alpaca and llama npcs
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2021-06-24 19:30:15 +02:00 |
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Snowram
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87ca00fac0
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Adds new species
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2021-06-24 19:29:44 +02:00 |
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Sam
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0a32b676c8
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Vines now ensnare you by applying a buff.
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2021-06-23 22:38:16 -05:00 |
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Sam
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763461ebef
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Ensnaring vines now ensnare you.
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2021-06-23 22:38:16 -05:00 |
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jshipsey
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81aaf30d00
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stride speed backwardd-dependence
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2021-06-22 22:08:34 -04:00 |
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Joshua Barretto
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90e5bac395
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Made movement slower when strafing in non-forward directions
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2021-06-21 20:32:20 +01:00 |
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Joshua Barretto
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288f2c13d4
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Enable strafing in first-person mode
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2021-06-21 13:27:19 +01:00 |
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jshipsey
|
0941f03608
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buffs to stretch progression
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2021-06-16 20:50:46 -04:00 |
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Sam
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0488b2fcd0
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Adressed comments on energy and armor functions.
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2021-06-07 11:06:25 +02:00 |
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jshipsey
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1c17d8fe5e
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cave changes
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2021-06-07 10:59:44 +02:00 |
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Sam
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855384fbeb
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Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
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2021-06-07 10:58:42 +02:00 |
|
Marcel
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521e1eacf3
|
Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
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2021-06-06 16:56:21 +00:00 |
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Sam
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ac2f097d80
|
Tidal warrior AI.
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2021-06-03 21:39:14 -05:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Avi Weinstock
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05c699878f
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Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
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2021-06-03 19:24:34 -04:00 |
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Adam Whitehurst
|
98fdf5c3e1
|
fix: more succinct checked_tick_attack
|
2021-05-30 13:36:18 -07:00 |
|
Adam Whitehurst
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0b92cc5732
|
feat: tick_attack utils
|
2021-05-30 12:39:00 -07:00 |
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Adam Whitehurst
|
eea7eead2e
|
wip: impl Stats::attack_speed_modifier
|
2021-05-30 09:40:11 -07:00 |
|
Sam
|
93b5e674f6
|
Fixed comments and some functionality.
|
2021-05-16 21:35:17 -05:00 |
|
Sam
|
9173dca03f
|
Added equip slots for other weapons.
|
2021-05-15 15:16:37 -05:00 |
|
Avi Weinstock
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1ae105125d
|
Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
|
2021-05-09 18:09:53 -04:00 |
|
Avi Weinstock
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1dfcdce1c0
|
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
|
2021-05-09 18:09:31 -04:00 |
|
Sam
|
240a8e577d
|
Minor balancing tweaks.
|
2021-05-04 08:45:13 -04:00 |
|
Sam
|
5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
|
Sam
|
48fa4e7c1f
|
Balancing.
|
2021-05-04 08:45:11 -04:00 |
|
Sam
|
160bd3ef0c
|
Crippling strike now functional. Crippled debuff added.
|
2021-05-04 08:45:05 -04:00 |
|
jshipsey
|
63fdc4f590
|
animal adjustments
|
2021-05-02 23:17:58 -04:00 |
|
jshipsey
|
769e21104e
|
higher health lower damage
|
2021-05-01 12:29:28 -04:00 |
|
jshipsey
|
dc5a38f1e8
|
ori addition to combomelee
|
2021-05-01 12:29:28 -04:00 |
|
Ludvig Böklin
|
cc7f0f3ac2
|
Fix ori
|
2021-04-30 17:37:51 +02:00 |
|
Ludvig Böklin
|
34660462e9
|
Glider physics
|
2021-04-27 14:41:48 +00:00 |
|
Sam
|
1a7779beb3
|
Added angle check for new npcs.
|
2021-04-25 22:19:30 -04:00 |
|
jshipsey
|
a0a75b1921
|
comments
|
2021-04-25 22:02:32 -04:00 |
|
jshipsey
|
c01fd86f44
|
ori fixes
|
2021-04-25 22:02:30 -04:00 |
|
Joshua Barretto
|
94b6fa6da3
|
Don't use movement efficiency for orientation
|
2021-04-25 23:00:30 +01:00 |
|
Joshua Barretto
|
3af4793762
|
Minor control over velocity when in the air
|
2021-04-25 22:37:25 +01:00 |
|
Sam
|
288a6f3a82
|
Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
|
2021-04-25 13:09:02 -04:00 |
|
Sam
|
91c6288213
|
Melee weapons can now block.
|
2021-04-25 13:08:42 -04:00 |
|
Snowram
|
8f54a0bf31
|
More phoenix AI work
More phoenix AI work
|
2021-04-25 04:07:12 +02:00 |
|
Snowram
|
8cf8e51962
|
Phoenix npc + AI (WIP)
|
2021-04-25 04:07:11 +02:00 |
|
Snowram
|
ab26efa970
|
Improves bird_large anims
|
2021-04-25 04:07:09 +02:00 |
|
Snowram
|
bc95484863
|
Swaps bird_small skeleton to a new bird_large
|
2021-04-25 02:14:49 +02:00 |
|
Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
|
Sam
|
c88df846a7
|
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
|
2021-04-14 17:38:37 -04:00 |
|
holychowders
|
568a8d9666
|
Resolve Issue #978 - Extract SkillSet Into Its Own Component
|
2021-04-14 15:35:34 +00:00 |
|
Sam
|
0b10ffc715
|
You can now roll without a weapon equipped.
|
2021-04-13 20:18:58 -04:00 |
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