a23a2a7b92
Improve glider rotation
2021-06-26 11:40:43 +02:00
29b0aafdad
Maybe fix glider flip
2021-06-26 11:40:43 +02:00
c2b4f926c1
Hack custom gravity of 1G while gliding
2021-06-26 11:40:42 +02:00
dade686fbd
Cargo.lock
2021-06-26 11:40:42 +02:00
7221a8a113
Tweak glider controls
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Adjust base glider pitch
2021-06-26 11:40:42 +02:00
27c4afbf1b
Set GRAVITY to 25.0 as in master and adjust drag reference area scale to compensate
2021-06-26 11:40:42 +02:00
ddcc86ee08
Remove timed input easing after started gliding
2021-06-26 11:40:42 +02:00
304f90b49e
Glider dist based on char height
2021-06-26 11:40:42 +02:00
928c966372
Don't remove all negative lift
2021-06-26 11:40:42 +02:00
ba405d620a
Make character visually rotate around centre of gravity while gliding
2021-06-26 11:40:42 +02:00
f1193f2cae
Ease glider roll
2021-06-26 11:40:42 +02:00
c53a711a91
Prevent rotation from negative lift and fix glider ori in wield state
2021-06-26 11:40:42 +02:00
798f4b76b0
Fix issue with nonsensical glider roll
2021-06-26 11:40:41 +02:00
1c1b0b0a8e
Keep character standing up while on ground
2021-06-26 11:40:41 +02:00
87afb58f73
Don't reset ori when exiting glide state and misc tweaks
2021-06-26 11:40:41 +02:00
1a47c79136
Implement aerodynamic GlideWield
2021-06-26 11:40:41 +02:00
b0619bbc3f
Improve glider controls; physics-based heuristic for character ori
2021-06-26 11:40:40 +02:00
7721bbe999
Add some util functions to Ori
2021-06-25 07:14:47 +02:00
ded0374e60
Refactor and abstract fluid dynamics
2021-06-25 07:14:47 +02:00
84b1e286cb
Define humanoid dimensions as measured in-game
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Make Body::dimensions and Body::height methods const
Modify humanoid dimensions for calculation of drag
2021-06-25 07:14:47 +02:00
44a73dffe1
Sort cases in mass match
2021-06-25 07:14:46 +02:00
b736a1fe87
Vastly improve glide ratios and soaring capability
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Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-06-25 07:14:45 +02:00
3e421917e2
Merge branch 'juliancoffee/update-uk_UA' into 'master'
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(uk_UA) small fitting fix
See merge request veloren/veloren!2497
2021-06-24 17:43:23 +00:00
1eb9c165be
(uk_UA) small fitting fix
2021-06-24 19:52:38 +03:00
e3bf77298b
Merge branch 'sam/harvester' into 'master'
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Harvester
See merge request veloren/veloren!2413
2021-06-24 04:15:56 +00:00
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
15a2fbc555
3 attack anims done
2021-06-23 22:38:16 -05:00
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
46e93ba563
Merge branch 'juliancoffee/slow_food' into 'master'
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Balance food to have sane health per second regen
See merge request veloren/veloren!2490
2021-06-24 01:45:10 +00:00
87c86b919b
Merge branch 'yusdacra/chore/nix' into 'master'
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build(nix): update audio resource patch
See merge request veloren/veloren!2493
2021-06-23 06:46:02 +00:00
1b3a8db8d4
build(nix): update audio resource patch
2021-06-23 08:52:04 +03:00
16633cc3ec
Merge branch 'slipped/movetweak' into 'master'
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strafe side speed tweak
See merge request veloren/veloren!2492
2021-06-23 02:48:38 +00:00
81aaf30d00
stride speed backwardd-dependence
2021-06-22 22:08:34 -04:00
ced180bbc9
changelog
2021-06-22 20:52:44 +03:00
ccf7c7a0e4
Balance food to have sane health per second regen
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* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
011f76dbf2
Merge branch 'zesterer/small-fixes' into 'master'
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Small improvements
See merge request veloren/veloren!2488
2021-06-21 20:49:41 +00:00
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
f85a59d33a
Merge branch 'zesterer/small-fixes' into 'master'
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A plethora of improvements
See merge request veloren/veloren!2486
2021-06-21 14:19:13 +00:00