Commit Graph

216 Commits

Author SHA1 Message Date
Scott Williams
c09098ee5f Changed default option to false for smooth_pan_enable. 2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
ccgauche
7ab85a8d63 Updated changelog 2021-01-08 16:34:26 +01:00
Imbris
58ec4760a5 Move to WindowEvent from DeviceEvent for zooming 2021-01-08 01:38:33 -05:00
ubruntu
ae366e03c5 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Vincent Foulon
14581d4bb3 Update Changelog 2020-12-31 12:32:21 +01:00
Frinksy
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
3466d638fe Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Adam Blanchet
5f9984df12 working towards #861 -
Use scancodes for (at minimum) key remapping

added ScanCode fallback for when winit doesn't provide a VirtualKeyCode

renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
850eb1c293 Update CHANGELOG 2020-12-17 12:06:24 +01:00
Monty
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Joshua Barretto
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
fe7f73bf62 Removed panic sources from server event handling 2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
c975f811e7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Forest Anderson
f82016c66c Updated changelog 2020-12-01 10:29:49 -05:00
Nicholas Kinney
885e1aac61 Offspec/larger scalemode range 2020-11-30 20:36:58 +00:00
Marcel Märtens
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
Joshua Barretto
6a41978c24 Updated changelog 2020-11-23 10:58:20 +00:00
Joshua Barretto
327febd9b2 Updated changelog 2020-11-23 10:57:53 +00:00
Odd-Harald Lillestø Myhren
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Monty Marz
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
Knarkzel
7a917f87e1 added norwegian 2020-11-20 16:49:32 +01:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
Knarkzel
e0265012e8 added to changelog 2020-11-16 17:01:55 +01:00
Odd-Harald Lillestø Myhren
774ef72344 Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
Knarkzel
b678915b6e added persistent combo roll entry to changelog 2020-11-15 23:12:05 +01:00
Imbris
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
Imbris
ba042c76c8 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
Snowram
512fe52e5f Changelog 2020-11-11 22:06:02 +01:00
Joshua Barretto
7bce8b9615 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
Imbris
eec6d68585 Update changelog 2020-11-11 03:02:49 -05:00
James Melkonian
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Joshua Barretto
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Christof Petig
b56919b123 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Sam
66850a5878 Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
Joshua Barretto
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
ubruntu
8c1e1fdc5c Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
Imbris
cb68aec291 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00
Sam
337cf6e137 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
Forest Anderson
14b5d01af3 Merge branch 'angel/add-dutch-translation' into 'master'
Added Dutch translation

See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
2237500743 Clouds 2020-10-21 21:05:25 +00:00