Snowram
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8351aab25d
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Addresses comments about roc AI
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2021-06-15 09:50:23 +02:00 |
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Snowram
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f2c7836161
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Makes summon range inclusive
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2021-06-15 09:49:13 +02:00 |
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Avi Weinstock
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cb0566299a
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Make tornado (and empty models in general) work on WGPU.
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2021-06-15 09:49:13 +02:00 |
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Snowram
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97ce50e5d4
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Add troll variants and roc npcs
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2021-06-15 09:49:13 +02:00 |
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Sam
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acf7ad27f1
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Balance tweaks.
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2021-06-05 17:15:04 -05:00 |
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Sam
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74b7039219
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Yeti AI
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2021-06-05 13:25:47 -05:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Sam
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ac2f097d80
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Tidal warrior AI.
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2021-06-03 21:39:14 -05:00 |
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Samuel Keiffer
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d235e98efe
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Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
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2021-06-02 23:15:08 +00:00 |
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Imbris
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23eca4c3f6
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Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
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2021-05-31 20:44:57 -04:00 |
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Avi Weinstock
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e09ae8ad83
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Address MR 2356 comments.
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2021-05-30 13:36:25 -04:00 |
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Avi Weinstock
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8b20175b6e
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Implement PID controllers and use them to stabilize Agent airship flight.
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2021-05-30 13:36:25 -04:00 |
|
Sam
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01f82314dc
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Fixed a few oddities with the AI
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2021-05-26 21:34:21 -05:00 |
|
Sam
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b826d5cb2b
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Fixed exp splitting in inactive equip slots.
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2021-05-26 21:13:16 -05:00 |
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Sam
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42c8c08145
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Fixed bow AI
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2021-05-26 20:53:29 -05:00 |
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Justin Shipsey
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d7c7f6bf5d
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Merge branch 'sam/rework-bow' into 'master'
Bow Rework
See merge request veloren/veloren!2310
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2021-05-26 04:44:09 +00:00 |
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Avi Weinstock
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624f8796bd
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Fix mindflayer tactic to make it shoot purple fireballs again.
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2021-05-22 20:35:21 -04:00 |
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Sam
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1014ac45bf
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Made new skills for reworked bow.
Created migration to reset bow skills.
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2021-05-22 12:33:21 -05:00 |
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Samuel Keiffer
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a0599ac046
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Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots
See merge request veloren/veloren!2295
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2021-05-21 20:28:53 +00:00 |
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James Melkonian
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27885e00b2
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Allow NPCs to path towards far away enemies
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2021-05-21 03:14:45 +00:00 |
|
James Melkonian
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b076fb7baa
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Small cockatrice AI fixes
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2021-05-17 22:46:50 +00:00 |
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Sam
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9173dca03f
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Added equip slots for other weapons.
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2021-05-15 15:16:37 -05:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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James Melkonian
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f76b61ac17
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Make merchants /tell instead of /say
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2021-05-11 17:26:22 +00:00 |
|
Sam
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7f6c6c5603
|
Fixed offsets for laser and rocket attacks of clay golem.
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2021-05-10 18:54:04 -05:00 |
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Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
|
Sam
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fca56be4c0
|
Balance tweaks
|
2021-05-10 18:53:52 -05:00 |
|
Sam
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58e5b1fdf5
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AI tweaks.
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2021-05-10 18:53:49 -05:00 |
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Snowram
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47a2bf7de8
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Adds haniwa sentry object
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2021-05-10 18:53:48 -05:00 |
|
Sam
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c67c56d194
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Dungeon placement. Tweaks to melee.
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2021-05-10 18:53:47 -05:00 |
|
Sam
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9f8aeb91c0
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Added armor, more ai tweaks.
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2021-05-10 18:53:46 -05:00 |
|
Sam
|
1c8db241e2
|
Golem AI
|
2021-05-10 18:53:43 -05:00 |
|
Avi Weinstock
|
abcb6f34a3
|
Remove the dependency of the new mindflayer AI on action_state.timer .
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2021-05-09 21:16:57 -04:00 |
|
Avi Weinstock
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1ae105125d
|
Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
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2021-05-09 18:09:53 -04:00 |
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Avi Weinstock
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1dfcdce1c0
|
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
|
2021-05-09 18:09:31 -04:00 |
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James Melkonian
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346eb48a27
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Move weapon tactics to functions and take target body into attack radius consideration
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2021-05-06 21:17:05 +00:00 |
|
Sam
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2652660a58
|
Addressed comments and more testing feedback.
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2021-05-04 08:45:14 -04:00 |
|
Sam
|
240a8e577d
|
Minor balancing tweaks.
|
2021-05-04 08:45:13 -04:00 |
|
Sam
|
5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
|
Sam
|
2290a22a15
|
Gave minotaur AI.
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2021-05-04 08:45:09 -04:00 |
|
Sam
|
811f1fadb2
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Replaced action_timer with action_state so there are additional fields.
|
2021-05-04 08:45:09 -04:00 |
|
Sam
|
d500a00414
|
Made naming of fields more explicit.
|
2021-05-01 09:25:56 -04:00 |
|
Sam
|
3cb0ee98c8
|
Removed all unique and simple tool kinds.
|
2021-05-01 09:25:51 -04:00 |
|
Sam
|
a35b8b4aad
|
Removed ability set as field on items.
|
2021-05-01 09:25:49 -04:00 |
|
James Melkonian
|
2fafcded93
|
Set bird default to not flying and give non-strafing NPCs a larger attack angle
|
2021-04-28 02:31:51 +00:00 |
|
James Melkonian
|
24095187c7
|
Partially fixes wolf AI
|
2021-04-27 17:57:31 +00:00 |
|
Ludvig Böklin
|
34660462e9
|
Glider physics
|
2021-04-27 14:41:48 +00:00 |
|
Sam
|
1a7779beb3
|
Added angle check for new npcs.
|
2021-04-25 22:19:30 -04:00 |
|
Sam
|
9084e93f8b
|
Added an angle check to all agent attacks.
|
2021-04-25 22:02:31 -04:00 |
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holychowders
|
5488f9f525
|
Prevent safezoned villagers from spamming messages upon seeing an enemy
|
2021-04-25 21:24:06 +00:00 |
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