Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
a51d214c21
Fixed path irregularities, better bridges
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
1c6a6cd6cf
Moved settlement code to site directory, removed old town generation code
2020-04-23 18:19:40 +01:00
Joshua Barretto
5d5e8e3238
Added basic wall and tower rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Treeco
542491c48d
Fixed leaf lerp doing weird things
2020-04-09 21:03:17 +01:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
timokoesters
6fd3339b75
Make apples great again
2020-03-27 17:51:35 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb
Fix overflow issue with basement.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
ee5d383c46
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
Joshua Yanovski
e71f145b71
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
825ba1b4f4
WIP fixes: more pleasing uplift generation.
...
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5390b1b36c
format code
2019-10-10 21:00:19 -03:00
KyoZM
83a4454be5
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
6b42b1c762
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Joshua Barretto
bf01069f44
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Joshua Barretto
b1d4ae7445
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
7f4e587215
Made velorite rarer
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
2165e79971
Adjusted cliff height on mountains
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
22af0ab016
Prevented bounds mis-prediction
2019-09-26 00:15:07 +01:00
Joshua Barretto
ba7fa8b55d
Prevented towns in oceans
2019-09-26 00:15:07 +01:00
Joshua Barretto
5933ae608a
Applied water layer after structures layer
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Joshua Barretto
8a2dc836d8
Fixed cut-off cliff, optimised structure generation
2019-09-23 16:20:28 +01:00