Joshua Barretto
|
b64ca9e698
|
Tweaked door opening, many entities push grass
|
2022-11-02 14:44:18 +00:00 |
|
Avi Weinstock
|
ff5acf18d7
|
Doors now animate opening when entities are near them.
|
2022-11-01 19:29:51 -04:00 |
|
Joshua Barretto
|
836d4e4427
|
Merge branch 'bats' into 'master'
bats
See merge request veloren/veloren!3681
|
2022-11-01 15:01:18 +00:00 |
|
flo
|
da65485228
|
bats
|
2022-11-01 15:01:18 +00:00 |
|
tygyh
|
abd2e0832f
|
Update swedish translations
|
2022-11-01 11:05:51 +01:00 |
|
Avi Weinstock
|
2242f7245d
|
Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there).
|
2022-10-31 14:55:13 -04:00 |
|
Avi Weinstock
|
f83afcd5a8
|
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
|
2022-10-29 14:50:52 -04:00 |
|
Avi Weinstock
|
372ffe45d7
|
Add command for debugging ways.
|
2022-10-29 14:32:48 -04:00 |
|
holychowders
|
641a5c4cda
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-29 13:21:27 -05:00 |
|
Joshua Barretto
|
1c1ff2189e
|
Merge branch 'zesterer/fxupscale' into 'master'
Fixed window scale reset bug
See merge request veloren/veloren!3675
|
2022-10-29 12:59:06 +00:00 |
|
Avi Weinstock
|
08a50afd9f
|
Mostly working train tracks.
|
2022-10-28 21:36:42 -04:00 |
|
Marcel
|
7cb701e469
|
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'
Flee if attacked even if attacker is not close.
See merge request veloren/veloren!3669
|
2022-10-28 21:31:49 +00:00 |
|
holychowders
|
3d4ad29d1d
|
Flee if attacked even if attacker is not close.
|
2022-10-28 21:31:49 +00:00 |
|
holychowders
|
3f3f8605af
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-28 15:16:44 -05:00 |
|
holychowders
|
4426972057
|
Refer to the fully aware state of an agent as "alert".
|
2022-10-28 15:03:11 -05:00 |
|
Kuba 1001
|
92465bfe59
|
lang(pl_PL): update polish translations
|
2022-10-28 17:46:17 +02:00 |
|
Samuel Keiffer
|
dda62b998d
|
Merge branch 'sword' into 'master'
Sword
See merge request veloren/veloren!3662
|
2022-10-28 01:01:07 +00:00 |
|
Sam
|
b090467f19
|
Changelog
|
2022-10-27 20:33:52 -04:00 |
|
Sam
|
7022350693
|
Sword AI now randomly rolls again
|
2022-10-27 20:07:11 -04:00 |
|
Sam
|
d60839010a
|
Rebase commit
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
0fe073fcdc
|
Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
b5682c4682
|
Addressed review comments
|
2022-10-27 20:07:09 -04:00 |
|
Sam
|
a44c36432e
|
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
|
2022-10-27 20:07:09 -04:00 |
|
Sam
|
1782408676
|
Address UX issues of contextual abilities.
|
2022-10-27 20:07:08 -04:00 |
|
Sam
|
e1f76e0127
|
Fixed sword AI after contextualized sword abilities.
|
2022-10-27 20:07:08 -04:00 |
|
Sam
|
8cfe62e6dc
|
Activated abilities can now be contextualized
|
2022-10-27 20:07:07 -04:00 |
|
Sam
|
07d273aa09
|
Removed unneccessary term in skill point cost calculation
|
2022-10-27 20:07:07 -04:00 |
|
Sam
|
172c9e0689
|
Fixed inability to use abilities while in a stance
|
2022-10-27 20:07:07 -04:00 |
|
Sam
|
273949369f
|
Fix unit tests
|
2022-10-27 20:07:06 -04:00 |
|
Sam
|
5674923a54
|
Changed exp/sp progression for sword skill tree
|
2022-10-27 20:07:06 -04:00 |
|
Sam
|
a21ce80daf
|
Tweaked sword component stats
|
2022-10-27 20:07:05 -04:00 |
|
Sam
|
38ce87d80b
|
Initial balance pass on sword ability stats
|
2022-10-27 20:07:05 -04:00 |
|
Sam
|
2e8ad96121
|
Stances now require a small amount of time to enter them
|
2022-10-27 20:07:05 -04:00 |
|
Sam
|
eb67cc2cf7
|
Reaching stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
9b4dcbfdde
|
Heavy stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
43a5a2a93a
|
Parrying stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
5358016ba0
|
Crippling stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c7d3aa19e4
|
Mobility stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c97bfdfb94
|
Defensive stance AI
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
7dcb3582e6
|
Sword AI for offensive abilities
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
4ab3abfc07
|
Balanced stance AI
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
221b0aff5f
|
Sword AI can now choose their abilities
|
2022-10-27 20:07:00 -04:00 |
|
Sam
|
937db8706c
|
Made animations when dual wielding less bad
|
2022-10-27 20:07:00 -04:00 |
|
Sam
|
bc8f794309
|
New ability icons
|
2022-10-27 20:06:59 -04:00 |
|
Sam
|
8d3567b6b2
|
Made combo melee more ergonomic to use when it is a stance
|
2022-10-27 20:06:59 -04:00 |
|
Sam
|
21aabb5663
|
Parries now correctly return to their stance.
|
2022-10-27 20:06:58 -04:00 |
|
Sam
|
21dedb54b9
|
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
|
2022-10-27 20:06:58 -04:00 |
|
Sam
|
b3a15f61aa
|
Fixed issue where you could cancel combo melee 2 mid strike
|
2022-10-27 20:06:58 -04:00 |
|
Sam
|
5757b0bdf0
|
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
|
2022-10-27 20:06:57 -04:00 |
|